Hi.
Some days ago I realized that the was a new release of COLLLADA2GLTF2.0 available:
You can see it at:
https://github.com/KhronosGroup/COLLADA2GLTF/releases
I have tried with:
- COLLADA2GLTF-2.0-windows-Debug-x64.zip
or:
- COLLADA2GLTF-2.0-windows-Release-x64.zip
My problem is that I am trying to use the BABYLON.SceneLoader.ImportMesh method but it seems it is not able to import anything. No meshes, no in
In order to use the GLTF2Loader I am using babylon.glTF2FileLoader in the header section of my HTML but it doesn't work neither provides any error output.
As I want to import everything from my GLTF files I use "" or null as the first argument of ImportMesh.
With GLTF1.0 it works with both.
Am i doing anything wrong or maybe GLTF2 is not yet fully supported? I read that it was but it seems it is not the case.
My meshes don't have anything than geometries and standard materials.
I have tested with the multiple options the command provides:
-i inputdaefile -o outputfile
[-g] --> with or without
-b --> with or without
-m --> with or without
Best regards