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Showing results for tags 'glow'.
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Hello everyone, When I display a sprite in front of a mesh that has emissiveTexture or emissiveColor, the mesh can be seen through the sprite. for example : https://www.babylonjs-playground.com/#4H81K3 Is there a way to occlude the emissive object with a sprite (prevent the emissive mesh to be seen through the sprite)?
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Hi, I tried to make glow outline for plane , similar to HighlightLayer but I have texture that have transparent pixels so HighlightLayer wound work. Tried to make shader that draws outline, was ok with rectangle but have 1 texture that is not rectangle. Anyone have some suggestions how to draw glow outline around texture? As i found most of solutions have multi pass render. Thanks
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Howdy, Is it possible to use the new glow layer with material alpha and the opacity fresnel parameters? Seems as though every time I enable opacityFresnelParameters or alpha on a material, the glow no longer works. See this playground: https://www.babylonjs-playground.com/#LRFB2D#13 If you uncomment lines 12-17 the glow layer stops having an impact. Am I doing something dumb? Thanks, JPS
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Hello, It has been a while I did not introduced a new feature in BJS so as the higlight layer was famous, let s introduce the glow layer: http://www.babylonjs.com/demos/glowlayer/ Documentation is available here: https://doc.babylonjs.com/how_to/glow_layer
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Hello, As it seems there were quite a few discussion around highlighting meshes you can find below the solution integrated in standard in bjs: var hl = new BABYLON.HighlightLayer("hg", scene); hl.pushMesh(box, BABYLON.Color3.Green()); Please be aware, the stencil needs to be able in your canvas: var engine = new BABYLON.Engine(canvas, true, { stencil: true }); You can take a look at the result here: http://www.babylonjs-playground.com/#E3D3Y#2 Best Regards,
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Hello everyone I'm trying to create my own custom PIXI filter with glow effect for text, but i dont know anything about shaders and GLSL to finish my filter Does anyone has complete solution for glow effect? please share with me
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Haven't been able to find much online about strokes/glows to outline sprites. The method's I've always used involve multiple sprites/textures. I kind of dislike this approach though because it means a lot more work if I were to try and do this to say 100 different textures. So are there any good techniques any of you can share?
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Title sums it up. I tried messing with PIXI blend modes like this: this.blend = PIXI.blendModes.ADDthis.blendMode = PIXI.blendModes.ADD But they didn't seem to do anything, I think I'm doing it wrong, and I couldn't find any Phaser examples. How do I add a glow effect to Phaser Sprites or Graphics?