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Found 9 results

  1. Hello everyone, When I display a sprite in front of a mesh that has emissiveTexture or emissiveColor, the mesh can be seen through the sprite. for example : https://www.babylonjs-playground.com/#4H81K3 Is there a way to occlude the emissive object with a sprite (prevent the emissive mesh to be seen through the sprite)?
  2. Hi, I tried to make glow outline for plane , similar to HighlightLayer but I have texture that have transparent pixels so HighlightLayer wound work. Tried to make shader that draws outline, was ok with rectangle but have 1 texture that is not rectangle. Anyone have some suggestions how to draw glow outline around texture? As i found most of solutions have multi pass render. Thanks
  3. Howdy, Is it possible to use the new glow layer with material alpha and the opacity fresnel parameters? Seems as though every time I enable opacityFresnelParameters or alpha on a material, the glow no longer works. See this playground: https://www.babylonjs-playground.com/#LRFB2D#13 If you uncomment lines 12-17 the glow layer stops having an impact. Am I doing something dumb? Thanks, JPS
  4. Hello, It has been a while I did not introduced a new feature in BJS so as the higlight layer was famous, let s introduce the glow layer: http://www.babylonjs.com/demos/glowlayer/ Documentation is available here: https://doc.babylonjs.com/how_to/glow_layer
  5. Hello, As it seems there were quite a few discussion around highlighting meshes you can find below the solution integrated in standard in bjs: var hl = new BABYLON.HighlightLayer("hg", scene); hl.pushMesh(box, BABYLON.Color3.Green()); Please be aware, the stencil needs to be able in your canvas: var engine = new BABYLON.Engine(canvas, true, { stencil: true }); You can take a look at the result here: http://www.babylonjs-playground.com/#E3D3Y#2 Best Regards,
  6. Hello everyone I'm trying to create my own custom PIXI filter with glow effect for text, but i dont know anything about shaders and GLSL to finish my filter Does anyone has complete solution for glow effect? please share with me
  7. Haven't been able to find much online about strokes/glows to outline sprites. The method's I've always used involve multiple sprites/textures. I kind of dislike this approach though because it means a lot more work if I were to try and do this to say 100 different textures. So are there any good techniques any of you can share?
  8. arkerone

    Glow effect

    Hello! I need to create a glow effect on a sprite. It's possible to create it with phaser? Thanks!
  9. Title sums it up. I tried messing with PIXI blend modes like this: this.blend = PIXI.blendModes.ADDthis.blendMode = PIXI.blendModes.ADD But they didn't seem to do anything, I think I'm doing it wrong, and I couldn't find any Phaser examples. How do I add a glow effect to Phaser Sprites or Graphics?
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