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Showing results for tags 'generate'.
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hi do you know any tools to generate 2d mesh from geometry or Points like following image? i wanna create navmesh data from tiled tool. but i can't find good tool to generate from tiled data yet.. please tell me any good news .. thx.. best regards..
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Hi my friends, Someone has created a method for generating racetracks in Phaser? PD: I think the hardest thing to do is put the car slow if it leaves the road... I don't have idea Example: http://www.gamasutra.com/blogs/GustavoMaciel/20131229/207833/Generating_Procedural_Racetracks.php Thanks in advance!
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The problem is as described in the following video. https://db.tt/NAvsrdVD I have two timers, one to generate a new enemy. and the other to generate the shot. this.addTimer(3000, this.addEnemy.bind(this), true); //Call method for generate enemysthis.agregarEnemigo(); //update rotation angle for enemythis.addTimer(400, this.eBullets.bind(this), true);addEnemy: function(){ this.enemigo = new game.Enemigo(game.width.random(), game.height.random()); //call class enemy}eBullets: function(){ if(this.enemigo.life === true){ this.enemigo.Shoot(); } }This is my code to work as this in the video. The goal is to generate enemies and shoot them my hero. So far the problem that I have is that when you build the next enemy. the former enemy stops shooting. And I want to shoot the enemies simultaneously.
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Currently, I'm trying to take my 2d array and make a tilemap out of it. Unfortunately, I hit a wall right away, and I can't seem to find any examples of doing this. Here's what I've got: var map = new MapGenerator(pregens.openworld1); var tilemap = new Phaser.Tilemap(this.game, null, 32, 32, map.worldWidth, map.worldHeight); tilemap.addTilesetImage('DungeonA2', 'DungeonA2', 32, 32, 0, 0, 0); tilemap.addTilesetImage('WorldA2', 'WorldA2', 32, 32, 0, 0, 192);where map basically returns my "world" object. I'm trying to add tileset images but it keeps failing. In my preload state, I have this: this.load.spritesheet('DungeonA2', 'assets/sprites/tiles/Dungeon_A2.png', 32, 32); this.load.spritesheet('WorldA2', 'assets/sprites/tiles/World_A2.png', 32, 32);so those keys should definitely exist in the cache, but yet it fails with "cannot read property cache of undefined" on tilemap.addTilesetImage. Any ideas what I'm doing wrong?
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- tilemap
- procedurally
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Hello. Maybe I'm off topic, but maybe someone knows the solution of my question or can tell me where to look. I need to automate OpenOffice so that it was possible to automatically generate reports. Thanks in advance
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- OpenOffice
- reports
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