I have a DisplayObjectContainer that has a map made out of individual pats of a texture atlas. When I scale the DOC to "zoom" in and out of the map, at certain points the tiles sprites will have a small gap between them. Oddly enough, it only seems to be horizontal gaps and never vertical ones. Does anyone know why this could be happening? Also of note is that I never noticed this happening when the sprite textures came from individual files instead of a texture atlas. Thank you. EDIT: example http://i.imgur.com/1z56tjL.png