Hi All,
I've looked into the source code of Texture and I did not find any code which allowed loading texture directly in sRGB. I could not find them in the default.fragment.fx either something which handled the linearity. The only thing I've seen was converting the output to linear space if applying image processing afterwards.
Another question is that do we have a built-in gamma correction effect? I know it's simple to implement but I'd rather use the built-in one if existing
BTW, should I still apply the gamma correction if I apply tone mapping before it? I am not familiar with the tone mappers and not sure if gamma correction has already been baked in them...