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Found 2 results

  1. Intro I'm a gameplay programmer with 7+ years by now, Computer Science Background as well. Have work for several projects with 3 awarded indie games on steam, including console exporting experience! My passion is to put in collaborative work, my tech and design skills to give my best for the projects I work on be successful. I've got a history with 2D games, specially within hack and slash / action genre. Best known games I've work on are Deaht's Gambit and Dungeons Souls . I have work on larger code sources, and have work on projects from scratch, I'm experienced with the specifics for different game genres. My Core strength is to be fast at prototyping and building scalable code architectures. There's a need to see where we are going by building and iterating over our project as fast as possible! Check out my portfolio ! Skillsets +AI (steering behaviors, machine learning if needed) +Will keep code elegant as best as I can +User interface HUD/menus production +Procedural Generation +UE C++/GMS/C#/Phyton/Lua +Strong Project and Game Design Documentation +Experience with several Gameplay systems +Experienced on hack and slashs and text based games/features +2D Shaders/Graphic fx Contact I'm looking for a project worth pursuing, I do remote job but I'm willing and able to move for the right project. Hit me up Discord: TheRedPixel#3833 Email: [email protected] Twitter: Twitter.com
  2. Joeb Rogers | AAA Gameplay/Tools Programmer I've experience in Unity, Unreal and GameMaker, as well as frameworks such as Monogame and SDL2. I'm very comfortable programming in both C++ and C#, and am also pretty comfortable in JavaScript and Lua. I'm experienced with both 2D and 3D games, so can comfortably fill a position on any team. My rates are negotiable, as are the number of hours a week I can put in, whether you're just looking for some short term contract work, or a longer term commitment. Here's a link to my not-so-up to date portfolio, that at the least showcases some of what I can do and my role in the industry. https://joebrogers.github.io/ My role in the industry has had me working most recently on GTA V Online at Rockstar North, however I cannot go into more details on that. My email is listed at the bottom of the site, so don't hesitate to get in touch if you have a project in mind. Thanks! NOTE: My current earliest availabilities for more contract work is the 18th of December, so if you're looking to get something scheduled in and finished before christmas, or in preparation for beginning a project in the new year, please get in touch!
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