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Hello! I'm Paweł, Community and Content Manager at Defold Foundation, where we make one of the lightest and fastest game engines which is definitely perfectly suited for web games! Defold already supports WebGPU, empty HTML5 project is around 1.06 MB, and we have official integrations for many SDKs, like Poki, Crazy Games We released today Defold 1.13.0 - a huge release with spring clean up and a lot of nice features, like: Morph Targets (aka Blend Shapes) support for 3D animation Box2D Lua scripting API - you can now access almost all Box2D functions, create chains, joints, shapes, AABBs, etc Full focus on wasm-web - asm.js is removed, so the web target is now centered on modern WebAssembly builds Frustum culling for Particle FX Editor endpoint - useful for automated testing, tooling, and workflows (Defold works great with all agents) HTML5 splash image contained to canvas and many more features for other platforms too, fixes, editor QoL improvements and new features, and many optimizations Full Release Announcement can be found here: https://defold.com/2026/06/22/Defold-1-13-0/ If you find such news interesting, I can post, whenever we'll have new releases and describe them especially from web games developer perspective. Next one will be including e.g. new Lights components for easier setups of more complex 3D projects and we'll make sure the examples using them will be running smoothly on web! If not and this is too obnoxious, let me know! Best Regards!
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Hello dear devs! My name is Paul. I'm not sure if this the right place to do this but I'm gonna give it a shot. So... here it goes! With my friend Edoardo we're creating a Game Engine using three.js for rendering and a node.js + webpack environment for development. It's an electron app, works on Windows, Mac and Linux and is fully extendable through a friendly and simple API. The idea behind this is to create a free tool that is not limited to the functionalities we can add to the editor. Anyone should be able to create editor extensions and publish them either for free or for profit. So, in other words, this could be a Game Engine if you install Game Engine extensions to it, or maybe a WebGL App creator of other sorts if you choose other extensions. We're focusing on the Game side at least for now. As you can see we're in front of something that has no name (yet), no clear purpose and looks like an outlaw which doesn't belong anywhere. So, for now at least, we're referring to it as The Rogue Engine, in search of a purpose and the cure for bad breath ? Will it find a name? Will it find the Rogue's Den where it belongs? Is Paul drunk? We don't know. So yes, I'm here to help out the Rogue in its quest, looking for your feedback and ideas (or insults) of any kind. We'd like to build a tool we'd all want to use, and get a clue of which are the tools we should prioritise for the upcoming Alpha. Yes! There's an Alpha in the oven and we'd love for you to try it out. For now we're sharing content through my Twitter, at least until we can find The Rogue a name and some decent clothes to put it on Twitter, Facebook and all those places where the cool kids hang out these days. Thank you ?for enduring this horrible post to the end. You're a brave soldier, I hope you enjoy the video (preferably with a beer ?) Cheers!
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Hi! I have recently find #pandajs provides game Engine and gaming psychics and other gaming concepts. It is very nicely implimented and too good all showcases live games . I wanted to build a volleyball game using panda js. i have tried to understand the structure of that but its not more comfortable to understand . i have seen panda tutorials, Panda Fiddler but not much explanation their . I request here to guide me for developing the volleyball with #pandajs. i m new to gaming field. recently i have made small #html5 #games like #pacman,#tic-tac-toe, #parrallax horizontal with and without #pandajs. So Help me to gave rough path like where to start and where to end what classes needed for this game. Thank You in advance.
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- volleyball
- html5
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