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Here's our brand-new girl game called Graduation Makeup Trends. It's a makeup game where the player will help three best friends get glammed for their big day. Discover the latest makeup trends with our Graduation Makeup Trends game! It's time to glam up as you prepare for the most memorable day of your life. Get ready to experiment with stunning looks that will make heads turn as you walk across the stage. From bold and fierce to soft and elegant, this game offers a variety of makeup options to suit your style. We bring 3 BFFs, each with a unique style, many makeup options, stunning dresses, and accessories for your inspiration. Mixed with floral printed dresses, golden jewelry, and holographic accessories, in the Graduation Makeup Trends game you will find everything you need to help these girls to make a statement. Let's dive into the details and explore the fabulous looks you can create! You can play the game here: https://prinxy.app/game/graduation-makeup-trends/
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I'm happy to introduce you to a brand-new girl game called BFFs K-Pop Fangirls. It's a dress-up game where the player will help two best friends transform from successful office girls into real K-pop fangirls. During the day they keep up with their professional lives, but when the clock stickers 6 PM, they gear up in fashionable combat outfits and chase their favorite K-pop idols throughout the city. The game is packed with lots of trendy clothing pieces and accessories inspired by the Korean fashion. You can play the game here: https://prinxy.app/game/bffs-k-pop-fangirls/
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Hey Developers I have a game idea for a 10-card single-player rummy game (skill game), a unique twist on traditional card games. The game involves strategic play, real-time updates, and daily tournaments with crypto prizes. I already have a basic design, including a logo, header and cards (front and back). Actually a very simple game. One 52 card deck is used and no joker. I'm seeking a developer with expertise in game development, web applications, and possibly blockchain integration for future expansion. No IOS or Android app Features Simple and intuitive game flow Real-time card updates In-game leaderboard Daily tournaments with crypto prizes Customizable code for future enhancements (e.g., adding a joker) I have a table design blueprint I did myself. Not so nice but good enough to get the idea and I want it anyway as simple as possible. I need a developer who knows what he is doing as I only have the game idea. Only a 100% working project is acceptable as 99% is never enough Thank you for reading
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Hi all and good day! 13 days ago started with new project and would like to share some stuff with you It's not completely from scratch, but took some base from my prev game DatTank [https://dattank.io]. How it looked 13 days ago How it looks today [melee attacking sys example] Would like to know if it would be interesting for somebody to read through some details in some articles or thms like this. Uh, and would be awesome to get some feedback Thx for your attention! ps: If you want to get quick updates from me follow on https://twitter.com/iOhmed
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Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena. Colyseus Arena is a fully managed solution that handles server management, infrastructure, and scaling so that game makers can focus on game design and development. The funding round was led by Galaxy Interactive. Other investors included VamosVentures, Goal Venture Partners, Gaingels, as well as existing investors. The new round brings total raised to $15.4 Million. Earlier this year Lucid Sight acquired Colyseus, the most popular open-source Node.js multiplayer framework. The Colyseus open-source framework has had over 300,000 downloads since it was created six years ago and averages 10,000 downloads per month. Lucid Sight created Colyseus Arena because the number one request from Colyseus game developers was a cloud-hosted solution for Colyseus. Colyseus Arena reduces or eliminates the need for dedicated networking and DevOps engineers in multiplayer games. “Networking and DevOps engineers have always created a $500k to $1MM annual drag on every multiplayer game Lucid Sight has ever created. Our goal with Arena is to bring that cost way down, so more styles of casual, hypercasual, and NFT games can afford rich multiplayer experiences. Colyseus will always be open-source and we made the lowest tier of Arena FREE because we wanted no barrier for developers to dive in and GET TO FUN FASTER.” said Lucid Sight CEO Randy Saaf. With Colyseus Arena, game developers can set up, manage and update their servers with a few clicks from an intuitive administration dashboard. Features include: Get started for FREE with an Indie/Dev plan. Easily manage your servers and add server-side logic from an intuitive dashboard. Optimized server configuration and infrastructure setup. Global availability with 7 data centers and regional access points. Worry-free scaling with tier 4 and up plans so when your game peaks there will be no interruptions. Enterprise-grade load balancing & custom matchmaking. 24/7 monitoring & DDoS Protection DevOps as a service for non-Colyseus users Host your custom Linux Servers. Host Unity / Unreal headless server. Get fully customized solutions for projects of all sizes. The simple setup allows you to GET TO FUN FASTER™. Lucid Sight began accepting Colyseus Arena Early Access sign-ups in Feb 2021 and has since amassed hundreds of customers with games supporting millions of Daily Active Users. Customers of note include Lightfox Games (Knight’s Edge), PM Studios (Squish), Tobspr (SchoolBreak.io), Kirka.io, and massively popular Indian streaming and short-form UGC video platform MX Media & Entertainment. “We are excited to use Colyseus Arena as the managed multiplayer server solution for Knight’s Edge. We see Lucid Sight as a valuable partner as we begin the journey of growing our game and supporting our players'' said Lightfox CEO Ryan Hanft-Murphy. Colyseus Arena can be used by all types of game developers but it proves uniquely powerful for multiplayer games that require a flexible server hosting solution. By utilizing a modern containers-centric technology stack, developers have instant scalability with a pay-for-usage billing model. "One of the fastest growing verticals we see for Colyseus Arena is our hosting of web, quick-play, instant-play games. These types of games typically run within another application or standalone on a mobile accessible website. For these games a flexible hosting plan that has the ability to scale from 1 CPU to 1000s CPUs and then back down again in a short period of time is essential and a service Arena provides. Combine this with Colyseus's small resource footprint and simple JavaScript programing language and you quickly see why Colyseus Arena provides the BEST solution for these instant play style multiplayer games." said Lucid Sight CTO Fazri Zubair. Lucid Sight has also seen Colyseus and Colyses Arena usage by non-game developers. Projects such as virtual office and event platform Teamflow, innovative school enrichment program Synthesis, and an immersive VR sports experience created by VRGlass are all examples of how Colyseus is being used by a wide variety of non-gaming developers. Lucid Sight is also using its experience as an innovator in the NFT space to provide Colyseus Arena to a number of NFT and metaverse projects. Interested developers can begin making multiplayer games and experiences by joining Arena Free to start.
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Hello, where Is the best 3D no code game engine?
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The livestream will feature presentations from The Chinese Room (Dear Esther, Everybody's Gone to the Rapture), FuturLab (Peaky Blinders Mastermind, Velocity 2X), Studio Gobo (For Honor, Disney Infinity), Electric Square ( Forza Street, Hot Wheels id), Red Beard Games / Hi-Rez (Smite, Paladins), MAG Interactive (Ruzzle, WordBrain), and more. The event is FREE and open to anyone, whether you’re already working in games, another industry, or recently graduated and looking to get in. Alongside the livestream each studio has a dedicated channel in the Discord so anyone interested in their positions can ask any questions. Register here to join: https://www.eventbrite.co.uk/e/games-jobs-live-south-coast-brighton-tickets-114548718300
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Hi, i am curious what is best way to make collision. At this moment I make it this way: i have all elements with collision in an array and i iterate through it and calculate distance this way: let dx = this._enemies[i].cords.x - this._players[y].cords.x; let dy = this._enemies[i].cords.y - this._players[y].cords.y; let distance = Math.sqrt(dx * dx + dy * dy); if(distance < 100) { //collision } This calculations make a sphere. We can do it this way to get a square or rectangle: if(Math.abs(sprite1.x - sprite2.x) < 100 && Math.abs(sprite1.y - sprite2.y) < 10) { //collison } I think this is not the best method, because lets imagine we have 1000 things with collision. We have to calculate their distance 1000x1000 = 1000000 times per frame. My second thought is a 2d array that pretends to be map. If object is on x=200 and y=200 we can assign it like this map[200][200] = 1. And then another object check is that place is free (there will be 0 then). Its good when the object is 1 pixel wide and high. For larger objects it could be harder to implement. How are you doing this?
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Hi, is it possible to create a bit complex game (with any of frameworks pixi, phaser, babylon etc) like Darkest Dungeon, Dead Cells , UnEpic or Moonlighter and what would the limitations be? Or it's better to start with a specific game engine?
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html5. 'watchmyback' my final idea of a game less than 13kb
John swana posted a topic in Game Showcase
How is the game , almost done. https://swashvirus.github.io/watchmyback/ -
Hello everyone. I'm knew here and also knew to Phaser 3. I'm working on a game currently where you play as a lost ball who is trying to make it back to his owner. Anyway, I have my player movement working fine. I but when I keypress "w" or "a" I want the ball to also continuously rotate (to look like it's rolling) while those buttons are held down. this.ball.setRotation() will only rotate the ball once. I've done a lot of digging and can't seem to find what I'm looking for. update() { // Movement (left/right) if (this.cursors.left.isDown) { this.ball.setVelocityX(-225); } else if (this.cursors.right.isDown) { this.ball.setVelocityX(225); } else { this.ball.setVelocityX(0); } // Jumping mechanic if (this.cursors.jump.isDown && this.ball.body.touching.down) { this.ball.setVelocityY(-700); } }
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Hey all, I'm trying to have a movable character go from no camera follow to camera follow when the game starts, but what happens is that when the camera follow gets called the movement is instant and doesn't look very good. Is there any way to have a smooth rather than instant camera follow transition? Thanks!
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Well... I want to learn how to make games, for PC, browser or mobile. I started to learn logic then I passed to HTML and CSS, I learned the basics of those two then I started to see the basic of JS. I did a break for a few months to focus on school, but now I'll return my programming studies. And I heard that C# is the best choice for gamedev using the Unity Engine. So, I want to know what is the best choice, stay learning JS or start to learn C#?
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It's time to start a thread for this year's js13kGames - an online competition for HTML5 game developers that runs since 2012. The fun part is the size limit set to 13 kilobytes - check the rules for details if you want to learn more. The seventh edition start as usual, on August 13th, and end a month later, on September 13th. Check the previous years' topics for reference: 2013, 2014, 2015, 2016, 2017. There's a whole bunch of nice judges, cool prizes, there will be free t-shirts and other swag as well. Follow the compo on Twitter and Facebook for updates as this year will introduce a few interesting changes. So, who's going to participate this time?
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Some time ago I started my own twitch channel where I have been working at 2D space massive multiplayer game development. I try to utilise my roadmap task by task, telling about what I'm doing. I have using javascript, node.js and top-notch technologies such as service workers, websockets, server-side rendering, webgl and famous libraries & frameworks like React, Webpack, Koa. And finally the question, does anybody interested in watching Twitch to improve their skills in gamedev and programming based on real game projects? I'm free to welcome other developers, answer for any technical questions. For me it's basically chance to meet new developers, increase of motivation, extra opportunity to find anyone who can help me in gamedev as well. Thank you!
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It's that time of the year again - time to start thinking about the js13kGames competition. The sixth edition will start on August 13th, 13:00 CEST and will run for a month. For those who don't know it yet: it's an online competition for HTML5 game developers where the fun part is the file size limit set to 13 kilobytes. Check the rules for details. There are always notable judges, lots of cool prizes, and free t-shirts for all entries shipped worldwide. See the forum topics from previous years for reference: 2013, 2014, 2015, 2016. Follow the compo profiles on Twitter and Facebook to be up to date with all the news and announcements. I'm looking for prizes and sponsors, so if you can help with either of those please get in touch! So, who's going to participate?
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Hi everyone, I'm Devin, a fellow PhaserJS dev. I am currently working at MyBrainSolutions, and we are currently looking to re-do our ~30 games in PhaserJS (some are already in Phaser, but we do need to re-do them as well). We're a small SaaS startup in healthtech, founded by neuroscientists and brain researchers. We're building a platform for users to take brain assessments and exercises that truly change brain habits. We're small and scrappy, and we have 30+ enterprise customers and growing. We're looking for contract game developers to help us recreate these games. Responsibilities: Work closely with product and in-house engineers on requirements and specs Develop both mobile and web optimized versions of each game Have input on game design, mechanics, levels, etc. Qualifications/Requirements: 2+ years experience developing games in Phaser Graphic Design skills a plus React / React Native experience a big plus Please reply (or preferably send me an email at [email protected]) with your portfolio (or just game links) and your hourly or per-project-base rate/quote. Looking forward to hearing from you all!
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Joeb Rogers | AAA Gameplay/Tools Programmer I've experience in Unity, Unreal and GameMaker, as well as frameworks such as Monogame and SDL2. I'm very comfortable programming in both C++ and C#, and am also pretty comfortable in JavaScript and Lua. I'm experienced with both 2D and 3D games, so can comfortably fill a position on any team. My rates are negotiable, as are the number of hours a week I can put in, whether you're just looking for some short term contract work, or a longer term commitment. Here's a link to my not-so-up to date portfolio, that at the least showcases some of what I can do and my role in the industry. https://joebrogers.github.io/ My role in the industry has had me working most recently on GTA V Online at Rockstar North, however I cannot go into more details on that. My email is listed at the bottom of the site, so don't hesitate to get in touch if you have a project in mind. Thanks! NOTE: My current earliest availabilities for more contract work is the 18th of December, so if you're looking to get something scheduled in and finished before christmas, or in preparation for beginning a project in the new year, please get in touch!
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Hey everyone! Just wanted to find out what your costs are per month/per game or general costs? This includes artwork, music, developers etc (outsourced or bought). Do you have any initial budget when starting a game? I have been searching for a high quality artist for quite some time now and with a budget, I don't think it gives me that much flexibility since quotes usually come through as more than the budget itself (if you can recommend anyone with a high quality cartoonish style, please do, I would appreciate this) How much have you spent on resources for your game(s)? Extra: What's your costs vs profit like?
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Mission 13 - Lost in Space Check out our newest game, Mission 13! We spent the last few weeks developing it for the JS13K Games competition hosted by Andrzej Mazur at Enclave Games. As most of you probably know, the idea of this competition is to fit a whole game in a zip file less than 13kb. We managed this with our entry, and here is the end result! Also, feel free to plaster it across social media, trust me, we won't mind http://js13kgames.com/entries/mission-13-lost-in-space Some technical features of this game, for all you nerds out there include: Custome image generation. (For stars, planets, and asteroids) Audio synthesizer using JSFXR. Support for both mobile and desktop with fullscreen resizing capabilities. Random terrain generation. And most importantly, love.
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Hello everybody! I hope you are having a fantastic day! Our team wants to start making simple HTML5 games for our Android / IOS apps. Games are supposed to be ran inside the WebView. We are looking for a very lightweight engine, because there is already ads placed at the bottom of the screen in our apps. Our first attempt was Phaser.js, but the performance wasn't the greatest inside the WebView. Choppy sprite movements, common fps drops and so on. If you guys know an engine that could help us achieve the goal, please let me know! Thank you in advance!
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Hi, im Den, and im frontend web developer and i love gamedev. Im looking for somebody to work with. few years i study gamedev, make different prototypes with nativejs, phaserjs, easeljs. with all my games prototypes i work alone and i can`t finish any project. So im looking for people to work with some game together. if you have some project and you need help, i will be glad to try work with you.
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Hello everybody! I created a little scene with walls. Bottom wall is solid. But left and right are not. Why? Can you please help me? preload: function() { game.load.image('mario', 'images/mario.png'); game.load.image('WallH', 'images/wallH.png'); game.load.image('WallW', 'images/wallW.png'); }, create: function() { game.physics.startSystem(Phaser.Physics.ARCADE); game.stage.backgroundColor = "3984db"; game.physics.arcade.gravity.y = 1200; this.cursor = game.input.keyboard.createCursorKeys(); this.mario = game.add.sprite(game.width / 2, game.height / 2, 'mario'); this.mario.anchor.setTo(0.5,0.5); this.mario.scale.setTo(0.15,0.15); this.walls = game.add.group(); this.walls.enableBody = true; this.walls.enableBody = true; this.downWallH = game.add.sprite(0, 540, 'WallH', 0, this.walls); this.leftWallW = game.add.sprite(0,0, 'WallW', 0, this.walls); this.rightWallW = game.add.sprite(822,0, 'WallW', 0, this.walls); game.physics.arcade.enable(this.mario); this.walls.setAll('body.allowGravity', false); this.walls.setAll('body.immovable', true); }, ...
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I was developing a phaser game that is remade from the Zenva Phaser Tutorial. I did some work on it last night, checked it was working and went to bed. Now this morning it isn't working! Instead of me having to explain, my game is https://felixdebug.neocities.org/ no input is working and he no longer collides with floor, in the way I set it up! Please help me. Code is here: https://github.com/NectarineGames/PhaserGame/ Any help appreciated!