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Showing results for tags 'game ui'.
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Hi guys, I just started coding using Phaser and so far, i'm really loving it. So, i'm creating my new game which has a main menu in it and I don't really know where to begin. I know there are lots of packages out there but I would really like to know the basics first before I dive into using tools that are basically "magic" to me. I have tried reading through the code of EZGUI to understand how I would get my desired output, but I haven't reached that level yet so it's quite challenging. I have the spritesheet ready which I will be using for the game window (actually any window) that I got from the free Kenny assets: And what I want is for this to look a little like this, the problem is I don't know where to start. And I would like for the panels to be dynamic depending on the size of the content. I understand that creating the windows, panels, etc.. from any image editor and just be static, but scaling them in-game would affect their quality. Any suggestions will do. I'm still new to Phaser and I would not mind trying out any advice you could give. Thanks!
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I have written a Game UI for phaser.js, The project at github: https://github.com/drawapp8/gameui-for-phaser-js Here are some demos: http://phaserjs.sinaapp.com/demo1/ http://phaserjs.sinaapp.com/demo2/ http://phaserjs.sinaapp.com/demo3/ Here is the online game ui builder: http://gamebuilder.sinaapp.com/appedit.php
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I have written a Game UI for pixi.js, The project at github: https://github.com/drawapp8/gameui-for-pixi-js Here are some demos: http://pixijs.sinaapp.com/demo1/ http://pixijs.sinaapp.com/demo2/ http://pixijs.sinaapp.com/demo3/
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I am writing a game ui for phaser(https://github.com/drawapp8/gameui-for-phaser-js), here are some demos: http://phaserjs.sinaapp.com/demo1/ http://phaserjs.sinaapp.com/demo2 http://phaserjs.sinaapp.com/demo3 I don't know how to handle mouse move/touch move event, could anyone give me some tips? Thanks in advance.
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- event
- mouse move
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