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Found 3 results

  1. trying to create two types of players sprites one for walking which is width 22px, height 57px the other images are for crawling and are width 50px height 32px, been trying to use add the new sprite to the code but having no success this code is for walking, init : function (x, y, settings) { // call the constructor this._super(me.Entity, 'init', [x, y, settings]); // max walking & jumping speed this.body.setMaxVelocity(1.5, 11); this.body.setFriction(0.4, 0); // set the display to follow our position on both axis me.game.viewport.follow(this.pos, me.game.viewport.AXIS.BOTH, 0.4); // ensure the player is updated even when outside of the viewport this.alwaysUpdate = true; this.mutipleJump = 1; // define a basic walking animation (using all frames) this.renderable.addAnimation("walk", [0, 1, 2, 3, 4, 5]); // define a standing animation (using the first frame) this.renderable.addAnimation("stand", [0]); this.renderable.setCurrentAnimation("stand"); }, now I want to add the this,renderable.addAnimation("crawl", [0,1,2,3,4,5]) but not using tiled to pass the values want to do it from the program, so define a base state in tiled(walking) and define the more complex actions in game.PlayerEntity() section so that I can add crawl, running, climping and other player actions within the program, if any one has any ideas would love to hear
  2. Hello all, I am a current high school senior greatly interested in games. I have been looking at colleges for Game Programming related majors, and I would like to know whether it would be better to major in Computer science with a focus in games, or to major in Game Programming. Thank you for any responses and feedback. nemarack
  3. I'm looking for someone who can quickly develop an HTML5 Action Puzzle Match 3 web game prototype. I will be providing the art assets for this project. The game would look similar to this although with different art assets - https://www.assetstore.unity3d.com/en/#!/content/10150 Other examples are Candy Crush Saga and Bejeweled. - I need the initial framework done where blocks can be matched by 3's, 4's, and 5's and players receive points depending on how many blocks are matched. - Points system for when blocks are matched. - New blocks randomly drop down as matching blocks disappear. - Matching blocks deal damage to a static computer enemy with health points. - 60 seconds count down timer before game ends. - Game restarts after count down reaches zero or the enemy's health points reaches zero. That's all this prototype needs for the moment, very simple. Please reply back with any questions, hourly rate and project completion time.
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