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  1. Hello Phaser Community. In this little example http://www.oddskill.net/coding/2dshooter1/index.html when going fullscreen in Firefox the game is scaled to the complete size of the screen, so that the graphics are distorted. I use "game.scale.fullScreenScaleMode = Phaser.ScaleManager.SHOW_ALL;" That works great in chrome and in firefox on a screen with same aspect ratio as the initial canvas. In firefox on a 1920x1080 screen the fullscreen "world" fills the whole screen and clicking on the sprites doesnt fire an event. I had a similar problem before that was solved updating to phaser 2.0.7 (http://www.html5gamedevs.com/topic/8100-sprite-click-doesnt-work-in-fullscreen-mode/?hl=oddskill) The new problem exists using phaser 2.0.7, newest firefox on win 8.1 using a 1920x1080 display with initial canvas size of 640x480. Is there a solution for that or is it easily possible to scale the world "by hand" when going fullscreen ? Any help would be appreciated. Sorry for my bad english, im german. best regards Chris
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