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  1. I've become available for hire as a Game & Software Developer with 8 years of experience in Fusion and 5 with Unity. I've completed 30 games/applications. I've worked with individuals, small teams, companies, and licensed games to educational gaming portals like Coolmath & IXL; along with a release on Steam. At Archeon Media, I've made 9 games and card sets for the interconnected multimedia horror universe Netherworld. The Amulet Netherworld Sammy Death Card Game The Bunker 1, 2, 3, & 3.5 The Bog 1 They're point & click games, puzzle games, a card game, and a FNAF inspired game. Most can be played on Newgrounds. https://archeonmedia.newgrounds.com/games I first made and was later commissioned to continue a trilogy of puzzle platformer games called Simon's lab 1, 2, & 3 that were licensed to Coolmath Games, IXL and other gaming portal sites. https://www.youtube.com/watch?v=TgwN3rv26HE&t https://www.youtube.com/watch?v=TtS01UBgH20&t https://www.youtube.com/watch?v=gFIVbiNk1hw&t In 2020 I released the Godzilla inspired kaiju puzzle game called Kaiju Krashers on Steam. https://www.youtube.com/watch?v=OdI7cxZTKOw https://store.steampowered.com/app/1369830/Kaiju_Krashers/ Annually, I'm commissioned to update a Baffle Stack App for both desktop and mobile that interfaces with the company's PHP server in order to fill orders and manage inventory. I've made numerous small games. Some for fun, some were fan works played by youtubers and streamers, others that were never licensed. https://youtu.be/4PjZNlNw-S4 https://youtu.be/RQIn_6iZ4ec https://www.youtube.com/@nygamery/videos I've been learning to draw and animate. I would enjoy working on a game; making hand drawn art, but like my programming, it would have to be paid for. You can DM me on Twitter about whatever you're interested in having me work on. https://twitter.com/RetroboltNYC If you have any questions, please let me know. Thank you & take care!
  2. I've become available for hire as a Game & Software Developer with 8 years of experience in Fusion and 5 with Unity. I've completed 30 games/applications. I've worked with individuals, small teams, companies, and licensed games to educational gaming portals like Coolmath & IXL; along with a release on Steam. At Archeon Media, I've made 9 games and card sets for the interconnected multimedia horror universe Netherworld. The Amulet Netherworld Sammy Death Card Game The Bunker 1, 2, 3, & 3.5 The Bog 1 They're point & click games, puzzle games, a card game, and a FNAF inspired game. Most can be played on Newgrounds. https://archeonmedia.newgrounds.com/games I first made and was later commissioned to continue a trilogy of puzzle platformer games called Simon's lab 1, 2, & 3 that were licensed to Coolmath Games, IXL and other gaming portal sites. https://www.youtube.com/watch?v=TgwN3rv26HE&t https://www.youtube.com/watch?v=TtS01UBgH20&t https://www.youtube.com/watch?v=gFIVbiNk1hw&t In 2020 I released the Godzilla inspired kaiju puzzle game called Kaiju Krashers on Steam. https://www.youtube.com/watch?v=OdI7cxZTKOw https://store.steampowered.com/app/1369830/Kaiju_Krashers/ Annually, I'm commissioned to update a Baffle Stack App for both desktop and mobile that interfaces with the company's PHP server in order to fill orders and manage inventory. I've made numerous small games. Some for fun, some were fan works played by youtubers and streamers, others that were never licensed. https://youtu.be/4PjZNlNw-S4 https://youtu.be/RQIn_6iZ4ec https://www.youtube.com/@nygamery/videos I've been learning to draw and animate. I would enjoy working on a game; making hand drawn art, but like my programming, it would have to be paid for. You can DM me on Twitter about whatever you're interested in having me work on. https://twitter.com/RetroboltNYC If you have any questions, please let me know. Thank you & take care!
  3. Hi, Our company develop simulations of aircraft systems. We are looking for developers that use Phaser Editor, and has knowledge of Typescript or Javascript and Phaser. Also we will provide you our own framework for developing easier and faster. It's a fully freelance job and we will give you only deadline. Payment method is open to negotiation. You can check our examples here: http://www.flycoglobal.com/B737schematics/ExteriorLightingLocations/ http://www.flycoglobal.com/B737schematics/BleedAirSystem/ http://www.flycoglobal.com/B737schematics/HydraulicPowerDist/
  4. Hi! My name is Jeny. I’m a 2D game artist and animator (Characters design, backgrounds, objects, UI design, flash animation, etc). I don't create the pixel art. I'm interested in full-time freelance work, and also individual projects. I'm not interested to work for free. Paid work only. I DON'T work for free, for percent, etc. I prefer work for a fixed price. Please, send me a list of the assets/game design document and I will tell you the price and deadlines. Portfolio: https://www.behance.net/jenyk Blog: http://jeny-korney.tumblr.com/ In my portfolio you can see only some of my works, because I usually sign the NDA with my clients. You can contact me at [email protected] Please contact me by email, I don't read the messages here. Thanks!
  5. Hi! My name is Julia. I’m a 2D Game Artist and Animator. I create 2d characters, objects, UI, backgrounds and flash animations for the games. I use Adobe Photoshop, Illustrator and Flash. I'm interested in full-time freelance, and also individual projects. I prefer fixed rate. Please send me the asset list or detailed description of your project. Then I can tell the full cost and deadlines. You can see my works: http://jill-korn.tumblr.com/ You can contact me at [email protected]
  6. Hi everyone, iam Dante. Pixel artist - 2D animator I have been doing pixel art game for over 8 years Email: [email protected] My gallery: http://pixeljoint.com/p/41106.htm Skype: wonman321 I love making pixel art game, i really really love it and i can handle many styles (please check my work below) Iam currently available to work on PAID project, both flat rate or hour rate Skill features: Character design Game mockup Animation Special effect Pixel intro / trailer Art direction Music video commission: Bloody Quest project: Amazing fantastics Monsters X Monsters project: Some project i have worked on: Monsters X Monsters: ---- Android: Link Golf Story: (Main animator) (nintendo swich) --- trailer: https://www.youtube.com/watch?v=YyjTzc7EH4I Girdthyself: (Main artist / animator) ---- Website: http://www.girdthyself.com/ Crapface X Elevation - Swim meet: (music video): https://www.youtube.com/watch?v=YgSYbJ6r-kU Story of the End - Revere: (remake design - main animator) --- website: https://www.strashinerstudios.com/ Amazing fantastics: (remake the whole game - main artist) --- website: https://twitter.com/TAFUniverse Midnight Wave (Portrait artist / Trailer animator) (2018) -- website: https://www.midnightwavegame.com/ Yu yu Hakusho (Beat 'em up) (Main artist / Animator) (2018-2019) Sport Story (The Golf story 2) (Nintendo Switch) (Main Artist / Animator) (2019) Contact me if you are interested: Email: [email protected] thanks for watching.
  7. Hello! According to my experience, The portfolio of a Java spring framework developer who is looking to work as a freelancer should be neat and detailed. The portfolio should not be made up of too many projects that the freelancer has previously worked on, but it should have enough material to demonstrate the skills and experience that he or she can bring to the table. Here are some things that you might include in your portfolio: - A personal website - Professional blog posts - Online portfolios - GitHub projects - Tutorials on how to use certain platforms or tools - Code samples If you have any points please feel free to comment below!
  8. Hi,My name is Huan. I am an illustrator with strong anime/manga genre influenced art style.Do drop me an email if you are seeking for character design, promotional concept etcEmail: [email protected]: http://toukairin.deviantart.com
  9. GAMERINA is looking for a talented, creative graphic artist to join our international team. Responsibility: Your main task would be creating artwork (characters, clothes, accessories, hairstyles, animations, backgrounds, basic UI, icons, etc) for our girl games platform. Requirements: • Experience working in Photoshop and/or Illustrator • You need to have the ability to adapt to new drawing styles • We’ll need you to respect deadlines with Swiss-watch precision • You need to be a in touch with the gaming industry and constantly keep track of trends in new casual and girl games • Work closely with a team of experienced game developers Benefits: Fee will be discussed after our initial interview and testing phase • Fee determined by your skill & experience • Flexible hours • International team Company: GAMERINA is a self-funded start-up with young and enthusiastic management, looking to create and promote content for young women around the world. According to this, we designed and developed Prinxy.app, a HTML 5 premium games platform. Visit prinxy.app and explore your creative potential! If you are interested in our offer, please send us your portfolio via [email protected]
  10. Hi, I'm Lewis, a freelance pixel artist looking to work on your great project. I've worked on a wide variety of projects boasting pixel art styles, but also projects involving clean vector art and all including smooth animation. My skills are: Pixel art Vector art Animation GMS 2.3 platformer programming (2D) Video editing Projects I've worked on/am involved with include: Kyle & Lucy animating and creating environment art, Sonic Studio (a fan game made in GM), Sonic 2 HD (fan game) creating enemies and environment art, Freedom Planet 2 creating backgrounds and stage art, and more. I'm available for hire! Contact me at [email protected] or message me via a PM. Enjoy some examples of my pixel art below: If you are interested in my work, feel free to contact me at [email protected] or in a PM. Thanks for taking a look, Lewis.
  11. We are looking for a remote animator for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced animations for some of the world's leading brands for over a decade. We are looking for an expert in Spine animation software. This position will begin with a few hours per week, but the right candidate will move to full time very quickly if not immediately. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with an design and development team coordinators with each project. Strong experience in Spine is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have. Ideally we are looking for an animator who is comfortable creating animations for humanoid, non-humanoid, and VFX style animations. Our animations needs will vary from project to project on a daily basis. Our design team will prepare static assets and animation requests, and they will be handed to you for fast turnaround animations. Generally you will be working on several different projects concurrently, so being able to shift at a moment's notice from one project to another is essential. This is a high volume, fast paced position. Being able to envision the animation we are producing for a game is also essential. While our design team will provide you with a basic understanding of the animation such as "enemyHitFire: played when the enemy combatant is hit with a fire effect ranged spell", we expect the animator to be able to envision what they also can add to the animation to bring it to life. Creativity and added touches are a strong motivation factor for hire. Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty. Below are some of the things we will be wondering about (NOTE, we have training available for some areas such as 2D animation prep): 1.) How comfortable are you with Spine? 2.) How familiar are you with Photoshop techniques and environment? Can you adjust sprite delivery quickly to fit animation needs? 3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow? 4.) Are you imaginative or prefer working with very strict references and detailed animation descriptions? 5.) Can you animate without the use of IK and Mesh in your animations? If you are interested in the position, please email "careers" at "grimpanda.com" with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Skype etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly! Thank you and we look forward to hearing from you!
  12. We are looking for a remote artist for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced art for some of the world's leading brands for over a decade. Art styles range from concept/painted styles to 'pop' vector. This position will start with a few hours per week, but the proper candidate should be ready to move to full time if they are meeting requirements. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with animation and development team coordinators with each project. Strong experience in Photoshop CC+ is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have. Ideally we are looking for an artist who can switch between vector and realistic art styles, but a strong candidate in only one area will be considered. Experience in 3D applications and rendering workflow a plus! Sometimes we may need to render pre-created 3D models into 2D sprites for animating in software. We are looking for an artist who is passionate about creating art and have their own ideas in parallel to the direction our staff will provide. For example, if we show you a mockup of a project, we would like your mind to instantly jump to ideas that you would like to see in that environment, and be a part of the creative process alongside us. We do not want someone who will only follow a sprite list, and contribute nothing else. We are looking for a creative team member. The correct candidate must be able to produce very high quality art for our clients, and quickly. The work you will be involved with are very fast turnaround mini-games, meaning from concept sketches to finished product is usually performed in only a few days. That means we need rapid designs that are approved quickly, and iterative updates while the development team begin to include them in the project. While the games are small, the work is very fast paced, but our online team environments make communication and sharing very easy. Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty. Below are some of the things we will be wondering about (NOTE, we have training available for some areas such as 2D animation prep): 1.) How comfortable are you with understanding 2D animation? (Prepping game sprites to be animated, piece exports etc.) 2.) How familiar are you with Photoshop techniques and environment? 3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow? 4.) Are you imaginative or do you only work off of sprite lists? (For example: We need a little house and yard drawn. Do you suggest/add a little tree with a rope and tire swing? Or we get exactly what we ask for on the list, no less/no more? 5.) How comfortable are you with both vector and realistic, traditional style art? (both is a bonus, but not required! We will consider an expert in either!) If you are interested in the position, please email "careers" at "grimpanda.com" with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Skype etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly! Thank you and we look forward to hearing from you!
  13. Hello! I'm Hamza Wasim, an HTML5 Game Developer with experience of 4 years. I'm available for full game development. If you're interested, you can check out my Gig on Fiverr : https://www.fiverr.com/share/EmoPZ9 Thanks!
  14. Hello! I'm Hamza Wasim, an HTML5 Game Developer with experience of 4 years. I'm available for full game development. If you're interested, you can check out my Gig on Fiverr : https://www.fiverr.com/share/EmoPZ9 Thanks!
  15. Hi I'm recruiting a HTML5 Game Dev for an immediate small task. Description Game: - browser based (desktop / mobile) - the ability to sort (by drag & drop) 'pawns' per color in their correct group (cirkel or other polygon) - randomly, few pawns that are already in their group can 'walk out' - the game is finished when all pawns are in their correct group - the time is the score Optional - LEVELS: the higher the level the quicker random pawns run/move out their group again + the higher the level the more pawns to drag/drop into their own group You work straight with me (being a dev too). Please, only apply if you can invoice your work. Also provide some games already dev'ed by you to showcase my customer too. Thanks, Kristof
  16. Introduction: Hi everyone I'm 3D Modeling, rigging and animation artist with 5 years experience game industry(Mobile, PC). If you are looking for 3D artist or animator for your project. Please contact me and i would make your project to the next level. Service features: Character designs 3D modeling, texturing 3D rigging and animation My porfolio: https://www.behance.net/Des3DTeam Contact us: Email: [email protected] Discord: Des3dteam#1619 Skype: Des3D Some of our works: Some item stuffs
  17. We are a mobile editor in the creation of automotive tools, as part of our expansion we are looking for Phaser developers, to help with brand new casuals game and to build projects as a full time job and to boost our team. For this specifical role we need someone who is used to keeping a clean code-base. You'll understand the need to maintain tidy commented code, exposing and designing a sensible API, and use GIT methodology Availability and communication is key, this sort of work doesn't lend itself well to part-time freelancers I'm afraid (i.e. those just working evenings), or those looking to multi-task themselves with other clients at the same time, as our projects are too demanding for that. What you will do with us: - We propose two idea for a (very simple arcade) casual game each month. - The developer creates a prototype than we validate ( the canvas and HTML is all standard in our git everything is already standard) - Then we provide with graphics and art elements -Developer are integrating the elements the skins for the same prototype that has been created. If your interested and suit our requirements please send us: -Your resume at our service [email protected] -Availability -Contact references with name/company -Game developped We want to build personal relationships with professional developers, therefore absolutely NO AGENCIES. Agency emails will be flagged as spam in Gmail.
  18. Hi, Apart from game licenses (see below) I'm also interested in paid programming work. I use predominantly Haxe, but I can adapt as needed. These days I use Phaser 3 to make my games. You can contact me here or at contact[at]nextrealmgames.com. All games are fully responsive. I can offer reskins (if art is provided), API implementation, branding and required changes. I'm selling non-exclusive licenses for the following games: Tap Tap Plane Traditional flappy bird remake. Spot The Spot Simple and fast reflex game with infinite upgrades. This first post will be updated with additional games as they become available.
  19. We are a startup in the East of England building Instant Win and Slot games for the Online Casino industry. We're looking for HTML5 developers to help us get our titles to the demo stage. We're ideally looking for those with previous experience in the industry but will consider all applicants. We'd prefer UK based if possible, but as we would be requiring people to work remotely we will consider others also. Pop me a PM or reply here to get the ball rolling. Any questions let me know and I'll do my best to answer!
  20. Hello All! I'm a freelance pixel artist, who loves designing and animating characters! Here is my portfolio - https://caleidosymmetry.wixsite.com/portfolio I'm currently available for work on small to medium sized game projects. If you are looking for an artist, I'm here to help! Please feel free to contact me at [email protected] I look forward to hearing from you! -FP
  21. Hi everyone, I’m looking for a Phaser developer to help with the launch of a browser-based foreign language-learning game I’m working on. The game is in the style of a SNES-era RPG, but instead of battles you have conversations with NPCs in your target language, using Google’s voice recognition system. I’ve built a demo version that includes all of the MVP functionality, and has had some good feedback from learners, but need a more experienced dev to slightly improve the quality and help put it online. Potentially up to 100 hours (although could be less) at competitive rates. If this sounds interesting then I’d love to show you the demo, and talk more about the project - please send me a link to your previous games, and your contact details. Thanks so much, and look forward to hearing from you, Nick
  22. Hello there, I'm the author of Colyseus, and I'm having a high demand for multiplayer games. I'll need someone to help me out with client-side development by May. I'll be responsible for back-end development, and will support you on the client-side as well. If you're interested, please fill out this form: https://goo.gl/forms/ZUIBSYG0OietwwJX2 Cheers! Endel
  23. Hello folks, I'm looking for a HTML5 game developer with knowledge in Phaser.io Framework. It's 90% done. The project needs some finishing and improvement. All implementations will be accompanied by the team that started it. Backend is in NODEJS and PHP. DataBase in mySQL. (There is no need for in-depth knowledge of these platforms.) Contact me in https://www.workana.com/job/evalbids/finalizar-jogo-em-html5/project or https://www.freelancer.com/projects/html-five/finalizar-jogo-html/
  24. Hi everyone, I'm Devin, a fellow PhaserJS dev. I am currently working at MyBrainSolutions, and we are currently looking to re-do our ~30 games in PhaserJS (some are already in Phaser, but we do need to re-do them as well). We're a small SaaS startup in healthtech, founded by neuroscientists and brain researchers. We're building a platform for users to take brain assessments and exercises that truly change brain habits. We're small and scrappy, and we have 30+ enterprise customers and growing. We're looking for contract game developers to help us recreate these games. Responsibilities: Work closely with product and in-house engineers on requirements and specs Develop both mobile and web optimized versions of each game Have input on game design, mechanics, levels, etc. Qualifications/Requirements: 2+ years experience developing games in Phaser Graphic Design skills a plus React / React Native experience a big plus Please reply (or preferably send me an email at [email protected]) with your portfolio (or just game links) and your hourly or per-project-base rate/quote. Looking forward to hearing from you all!
  25. Hi, I'm a freelance 2D artist. I work with game assets, illustration and graphic design. I can adapt and create a large number of styles. From pixel art to something a little more illustrative I can find the right style to fit your project. Skills: Art Direction // Game Assets // Illustration // Graphic Design // Animation // Concept Art // Promotional Graphics // Pixel Art // Photoshop // Illustrator // Spine 2D If you would like a quote or have any questions about me or my work please get in touch. Portfolio: www.hayes2d.com Email: [email protected] Regards, Rob
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