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Showing results for tags 'frame rate'.
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The playground http://www.babylonjs-playground.com/#CGSXR from http://doc.babylonjs.com/samples/grid_moves runs at 10fps on my Razor Blade laptop with nVidia GTX 1060. Is that normal?
- 4 replies
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- particles
- frame rate
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Hello guys, I'm new to BJS, and I find it is a great Framework - many thanks for your work @all. Note: please excuse my english, I'm a german people, I hope the wrong words i use are less. I have an situation, where the frame rate will be enormously reduced after some more boxes are created on an scene. The created PG is http://www.babylonjs-playground.com/#1AFQPV#1 on lines 21-23 ... activate one line and move short the field, than wait for the real frame rate (any seconds @ 50^2 fields) ... here it is about 6fps With an old babylon-version from 2016-09-17 (2.5 prerelease) and before this is not the same fail (file attached): - index_2.5.html (with local babylon.2.5.js [minified] - i have no other version from this time) - index.html with online BJS ... the *.html's are downloaded from PG and modified for test with local file, the frame-rate is not shown, but the smoothing move is apparent. Thanks for your help, ask me if more details are needed. fps_on_CreateBox.zip
- 6 replies
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- frame rate
- createbox
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Hi, I'm using registerBeforeRender() to execute a function that animates a bunch of sprites that are on the screen. I'd like the function to run less frequently so that the sprite animation is slower. Is this possible? Any recommendations? A live demo can be found here: http://n0code.net/xprmnts/305/sprites.html Thanks in advance, Eric sprites.js
- 2 replies
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- registerbeforerender()
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