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  1. Has anyone achieved water in their game with phaser? How could it be done? Is it possible for waves to form/it able to drain out and stuff, and what about collisions? Can you detect collisions with water/liquid in Phaser? I know it's like 3-4 questions in one! I searched a couple times for this in the forum and didn't see anything on this. Hopefully some good responses, I'd love to incorporate water into a game and do some things like Ecco the Dolphin or Sonic games did.
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