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Showing results for tags 'flow'.
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I want to do smtg like this: Flow. I need to make game object with many parts which would be move according to the inverse kinematics. How can I do it with Phaser?
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- inverse kinematics
- phisics
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Using the Phaser states, I would like to be able to pause the game while retaining the ability to click on other buttons in that state. At the moment, when the game is paused it seems the engine takes over and prevents input to other buttons and such. An alternative solution for me, would be to just pause physics updates, but can't find anything that lets me do this (The end result will be a pause screen that I can input to, before un-pausing again). - Thanks'!