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Showing results for tags 'flipped'.
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Hey guys... When I load a texture using HDRCubeTexture as a reflectionTexture it is flipped the wrong way... Can I control that with some property that is serialized into the scene... Note: the texture is loaded from a serialized scene json file... is there I property I can set to flip the HDRCubeTexture the right way As Always pinging @Deltakosh and @Sebavan
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Hi guys! Recently I converted my .png textures to .dds using nvcompress and dxt1 as compression (don't need the alpha). For some reason the textures came out flipped on the horizontal axis. Setting the texture uAng property to PI fixes the issue, but I'm wondering where did I go wrong...? Cheers