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Showing results for tags 'flat'.
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Hi! I'm trying to figure out how to set part of the mesh shading as smooth and part of it as flat. A quick sample on an image bellow rendered with Blender (from left to right): Mesh with smooth shadingMesh with flat shadingMesh with mixed shading (achieved with edge split modifier) <- what I wantIdeally shading type could be set per vertex group or per material.
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Hello, I'm currently working with flat shaded meshes and point lights in my Babylon.JS scene and the light is reflecting in a not-flat-shaded way. Playground demo: http://babylonjs-playground.com/#BRSMM#0 My own screenshot: http://prnt.sc/bx9h3o My target is to have one "flat color" per face and no light beam reflections which fade over distance. Is my target even possible with point lights or do I have to use other lights like the hemispheric light? Thanks for every answer, Simon
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A couple years ago, I was introduced into the world of game development using LibGDX. I made some little games, but they always stayed at home. Then I started learning HTML5 development, and got to know Phaser !!! So Gravitron is my first published game. It's made completely with Phaser. It is a zero-gravity adventure puzzle where you move tokens in a board and try to get one of them - the red one - to the tile in the center. You can play it on Itch.io (http://neko250.itch.io/gravitron) or on Game Jolt (http://gamejolt.com/games/puzzle/gravitron/42799/). Also, you can find its source code on Github (https://github.com/Neko250/Gravitron). Please, enjoy it !