Jump to content

Search the Community

Showing results for tags 'flat'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 3 results

  1. Hi! I'm trying to figure out how to set part of the mesh shading as smooth and part of it as flat. A quick sample on an image bellow rendered with Blender (from left to right): Mesh with smooth shadingMesh with flat shadingMesh with mixed shading (achieved with edge split modifier) <- what I wantIdeally shading type could be set per vertex group or per material.
  2. Hello, I'm currently working with flat shaded meshes and point lights in my Babylon.JS scene and the light is reflecting in a not-flat-shaded way. Playground demo: http://babylonjs-playground.com/#BRSMM#0 My own screenshot: http://prnt.sc/bx9h3o My target is to have one "flat color" per face and no light beam reflections which fade over distance. Is my target even possible with point lights or do I have to use other lights like the hemispheric light? Thanks for every answer, Simon
  3. A couple years ago, I was introduced into the world of game development using LibGDX. I made some little games, but they always stayed at home. Then I started learning HTML5 development, and got to know Phaser !!! So Gravitron is my first published game. It's made completely with Phaser. It is a zero-gravity adventure puzzle where you move tokens in a board and try to get one of them - the red one - to the tile in the center. You can play it on Itch.io (http://neko250.itch.io/gravitron) or on Game Jolt (http://gamejolt.com/games/puzzle/gravitron/42799/). Also, you can find its source code on Github (https://github.com/Neko250/Gravitron). Please, enjoy it !
×
×
  • Create New...