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Showing results for tags 'flash'.
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Hello that's my list top 5 websites for buying html5 games! If You like this list visit my site where I share with you best html5 games! https://elijahkuzmichov.wordpress.com If you publisher and looking for a good html5 games this list for you: 1. CodeCanyon 2. MarketJS 3. Famobi 4. TrueValhalla 5. DoubleDuck If You like this list visit my site where I share with you best html5 games! https://elijahkuzmichov.wordpress.com
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// Flash player red let tintTween = this.tweens.add({ targets: this.player, duration: 200, tint: 0xff0000, callbackScope: this, onComplete: function(tween, sprites) { // Return to original color this.player.clearTint(); } }); This code is making my player sprite flash black and go back to normal, why is it not flashing red?
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Hi, I'm looking for a developer who can translate an outdated FLASH game, to HTML5. I already have the full game (backend and frontend), but will consider those who can do FULLSTACK (long project). The game type is 7PK. https://www.youtube.com/watch?v=fBdOaHvc0WM For prototype, only the frontend are needed. The rules are as follows : - Total cards are 52 (assets provided in attachment) - Random 7 cards, best 5 cards out of 7 - Credit increase / decrease upon winning - Optional consideration : 52 + 2 cards (red + black joker) >>> You will need custom poker hand evaluator - Deploy - Link to github Those who gives a working PROTOTYPE will be considered more than those whom only reply to bid. I won't be here often. Please reply with your email / telegram for fast response.
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Flash would be officially dead after December 2020.. So if you are interested in converting your courses in HTML contact us! Take a look at some of our works! https://hexalearn.com/
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Hey everyone, I am looking to license some erotic/adult games in flash/html5 for a company I work for. If we come up with an agreement, payment will be issued by Paypal to protect both parties. This is a great opportunity to make some money to sustain your game development. If anyone of you is interested or might know someone who would be just hit me up for more details. Talk to you soon!
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Hello, We had made a game in Flash AS3, We converted it into HAXE so that it works on a web browser, but the game lags(animation). Now we want to convert this kind of game in HTML5 which has heavy animation, suitable for web browser - Is this Possible? We are looking for an alternative platforms/framework/library that would support our game. Any and every suggestion would help us a lot. Here is the demo link - https://www.youtube.com/watch?v=cNkXp-pTLic
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Hello again! I sent out a note about this several months ago and didn't quite find the right candidate, so I'm here again in an attempt to find an individual (NOT a company or a "dedicated team") who is interested in working remotely on HTML5 game projects. The perfect candidate will have significant Typescript experience, as well as a strong background using pixi.js and Flash. (Porting experience from Flash to HTML5 is also a big plus!) If you're a proven self-starter with the ability to learn quickly and hit the ground running, we definitely want to talk to you! Please feel free to contact me with your resume/CV, sample games, or anything else that would make you a good candidate to consider for this position. Competitive compensation negotiable based on experience! Thank you!
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Job posting: Studio FOW Position: Senior Game Software Developer We are looking for a game senior game software developer who can deliver web based, HTML5 game applications. The role includes overseeing the full development life cycle including identifying the correct technology, architecting the application, security, testing and deploying. This is not a project management role, you will be solely responsible for implementation. The candidate must have a proven track record in developing web based game applications using WebGL and JavaScript. We expect the developer to be able to deliver a modular, scalable and testable application. You will also be working to integrate existing pre-rendered video content into the game which forms an integral part of the player experience. Experience in enterprise grade applications would be necessary so the design could address high availability requirements (i.e. load balancing and clustering). Experience in WebSockets and relational databases such as MySQL, PostgreSQL or MS SQL are required. Experience in ECMAScript, NodeJS and node-webkit would be a plus. Knowledge of other programming languages (Python, C++) is also a plus. Please note that this game will be of the adult (18+) variety and therefore anyone uncomfortable with such content need not apply. A portfolio and references will be required during the interview process.
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Hi all, I'm trying to help a developer I know find a talented individual (NOT a company, or current employee of any company) who can work remotely on HTML5 projects and has DEEP familiarity coding in Typescript. Familiarity with pixi.js and experience porting Flash games to H5 are also nice to have, but not necessarily required - the ability to learn quickly is more valuable than institutional knowledge for this team, but knowledge of Typescript (or other "formal" training with object-oriented coding) is absolutely essential for this role. I can't share the identity of the team, but it's been around for over 10 years now and boasts a solid portfolio of popular Casual games for the PC Download, mobile, and online/web markets. Please feel free to contact me with your resume/CV, sample games, or anything else that would make you a good candidate to consider for this position. Competitive compensation negotiable based on experience! Thanks! Joe Cain Mr. Shoes, Inc. (sorry, no website yet, but I promise this is legit and I won't waste your time!)
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We currently have a Flash website that run with a PHP and MySQL backend. We are looking for HTML5 developer to work on to convert the current Flash website to HTML5 with the PHP and MySQL backend. We do not mind what frameworks are used for the HTML5 as long as the website works on desktop, Laptop and tablet devices. Looking for programmer (freelancer only) with previous Flash HTML5 convertion experience. Will be working from home so must have somewhere they can work at home and be able to work independently. If your interested, please pm me and we can discuss the specifics and I can send URL from current Flash website
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Hi, I have built a mini games app in Adobe Air (in iOS and Android). It features lots of swf animations and lots of games. Now since the future of Adobe Air is circumspect. I want to hedge my bets by rebuilding the games in another platform which has a better future outlook. I had a few questions: 1) Which platform is better for building an app- OpenFL or Phaser ? I found OpenFL online which seems to be the best way to port flash games into html5. 2) Can I have a multi platform app in which suppose 100 games are there - 50 made in Phaser and 50 made in OpenFL? 3) I had read in one website that Phaser is not good for resolutions above 600x400 px. Is this true? 4) Since we want to support all resolutions in Android and iOS- we need vector graphics (the core strength of AIR). Do Phaser/CoreFL support Vector? Thanks, Nish
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This is a casino slot game made with pixi.js with high score mode "summerslam" migrated from as3 - to - pixi.js => rendering is super fast http://redchilligame.com/assets/html_games/summerslam/summerslam
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- pixi.js
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Hello everyone, Recently i finished my first medium-sized HTML5 game - Medieval Defense Z. I came from flash background and developing for HTML5 presented with some new challenges. So i would like to share what worked and what didn't. This is more like review/tutorial type of thing, so hopefully someone will find something useful. • Goals: • 60fps. • Smooth gameplay and animations. • Quality comparable to flash games. • Tools: • Language: Haxe. Strictly typed programming language, similar to ActionScript 3.0. Compiles to all major languages, including javascript. • Editing: HaxeDevelop IDE. Freeware, great code completion and very fast compared to everything i tried. • Debugging: Chrome. Has console, debugger and profiler. • Rendering library: Pixi.js. Uses display list concept like flash. Works well. • Sound library: Howler. Good enough, the id system is a bit weird though. • Bitmap font exporter: http://kvazars.com/littera/. Free and web-based. • Sprite Sheet Packer: https://spritesheetpacker.codeplex.com/. Freeware and very simple. • Graphics: • Scaling will look ugly if you use many small png files for textures. • If you want nice scaling, fast load times and fast rendering - pack everything to 2048x2048 spritesheets (include bitmap fonts too). • Resolution of assets: 1024x768, background can extend to 1382x768, so it covers most aspect ratios in horizontal orientation. • To get proper native resolution in mobile browsers i scaled up renderer and scaled down canvas by window.devicePixelRatio. • Sounds: • Library: Howler. • Sound formats: ogg for Chrome and Firefox, m4a for Safari and Internet Explorer (note: mp3 has licensing issues with play count). • ffmpeg: because of licensing issues and whatnot can't convert to m4a, unless you recompile ffmpeg with m4a, which is a pain to setup. • I used MediaHuman Audio Converter (freeware) to convert from wav to ogg and m4a (64 bit). • iOS Safari: keep in mind that before any sound could be played, user must first tap on the screen. • Mouse Events: • Used pixi.js API to open links. • iOS Safari: window.open under "touchstart" event won't open links in new tabs, use "tap" event instead. • sprite.on("mousedown", callback) for desktop. • sprite.on("tap", callback) for mobile. • Performance: • Reuse frequently used sprites. • Avoid creating too many objects every frame. • I would recommend looking up data-oriented programming to get more juice out of Javascript. • Record timeline with Chrome profiler to find performance bottlenecks. • Masks are slow. Use trim if you only need a simple cut. • Very large functions may cause lag spikes. My best guess is that browser is trying to optimize the function. Splitting big function into several smaller ones solved my problem. • Game Debugging: • Simple CSS + DOM side menu. • Basic field view/edit. • Simple buttons with callbacks. • How to debug html5 game on android (mobile) with desktop chrome (PC): 1. Upload game to your website. 2. Go to (desktop) chrome: chrome://inspect 3. Connect Android device with USB and run your game on android chrome (your android device must be enabled for development). 4. Open Command Prompt and enter: adb devices (must have Android Debug Bridge installed). 5. To quit debugging enter: adb kill-server • Conclusions: • Programming in Haxe instead of pure Javascript probably saved hours and hours of debugging. • Would have liked more automated solution for spritesheet and sound stuff. • Poor performance bites sooner or later, so be prepared to do extensive profiling. • Stable 60fps is very hard to achieve, even if you keep your code below 1-2ms per frame. • Overall i am happy with the results, however it took longer than expected to make this game. Any feedback is appreciated. Game Link: http://html5games.vooxe.com/a90bd3f1fba643828ccfb0109b41a252/index.html Trailer:
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Folks, I have released my first Flash game converted into Phaser on 14 May 2017. Only 87 more games to go -- all of them found here. I am so in love with this framework!!! I've tried many but Phaser is simply the best. My recent release uses the Official 2.6.2 here; if you're curious how I did it? Simply open your console and observer, all my debug is there. and the 2.7.7 here.... and it is working beautifully.
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Hi there, Here is the first version of GAF Player for PixiJs. If you know Flump or Dragon Bones, take a look at GAF, it's so much more powerful !!! https://gafmedia.com/ At the moment, GAF Player for PixiJS is available for Haxe-Pixi but I will deliver a pure js lib soon . https://github.com/mathieuanthoine/PixiGAFPlayer Enjoy PS: I'm really interested in bug reports !
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EDIT: somebody has been hired, sorry for not updating this!!! I need someone to convert an existing dress up game made in Animate CC, into javascript/html5 keeping it WITHIN the .fla file. If you email me with an intro and some examples of having converted or coded something similar, I'll send you the .swf to give you an idea of the complexity, and hopefully we can work out a price? This one was made with html5 in mind, so it's graphically simple. I have some older games too that are a nightmare, but if someone's down for a challenge, there's that too.... [email protected] ~OLa
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Hi I would like to use Adobe Animate (the old Adobe Flash) to create sprite sheets and use them into Phaser. I think it's better option for us than Texture Packer because you can select quickly which elements add or not and export movieclips that follow paths. All works fine except I can't see how to set the spriteSourceSize and sourceSize with the same dimensions as frame. With Texture Packer I don't have that problem. The result is a Phaser.Sprite with width and height properties with the same values of the entire sprite sheet. This generates problems when we want to set the sprite in a specific x,y point. Is there any posibility to change it into Adobe Animate or adjust Phaser to get the fame values? Thank you
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Hey all! I have 4 game states - Splash, Tutorial, Play and GameOver. Splash and Tutorial load and render quickly, but when I go to Play, it takes a second, and it shows a black screen during that second. I want to have a more elegant state transition. So I started looking around and see lots of suggestions, which all focus on game.camera.fade and game.camera.flash. But I can't seem to use those functions. When I try to use them in create for the any state I get "Typeerror: game.camera.fade is not a function(…)", and same for flash. I've also tried this.camera.fade. What am I doing wrong?
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I wrote an article titled You already know Flash, so JavaScript is easy. One important thing I missed was how easy it is to animate things in Flash compared to JS. So might have to share what I learned there later. I'm wondering what else did I miss. I need feedback, what would you say to convert Flash developers to HTML5?
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LMI Technologies, recognized as one of Canada's 50 Best Workplaces, is a medium-sized technology company built on a culture of openness, respect and professional excellence. At LMI our staff work passionately toward the common goal of designing and delivering innovative 3D machine vision solutions to OEMs and System Integrators working in industrial factory automation around the world. The result of this teamwork is high-performance, easy-to-implement and cost-effective 3D sensor technologies that deliver the best results in even the most challenging 3D inline inspection applications. LMI is seeking a software engineering or computer science graduate with a background in client-side web application development and a strong interest in WebGL and WebSockets. As part of LMI's agile team you will be responsible for leading design initiatives and implementing new features in an embedded web GUI using an application framework developed in-house. You will work in a multi-disciplinary engineering team (software, electrical, mechanical/optical) that develops new sensor products and supporting infrastructure (manufacturing and test equipment). Successful candidates should be professional, resourceful, and can work well autonomously yet still communicate effectively with a close-knit group of about 10 engineers. LMI's office is based in Vancouver, however we are willing to offer relocation assistance. Remote work is also an option if you'd prefer to stay where you are. Want to try out the product that you'd be working on? You can do so here: http://lmisandbox.com/products/gocator/emulator/scenario-selector REQUIREMENTS Must be a Javascript expert. Experience with jQuery is great, but ideally you could write jQuery yourself if you had to. Successful candidates can speak at lengths about the advantages of some frameworks over others. Experience with WebGL API's including shader programs. Experience with other GL's (such as OpenGL or DirectX) is considered an asset. Experience working with source control tools such as GIT, SVN, etc Ability to work in a team and be accountable for your performance and documentation Superior English communication skills - both written and verbal Degree in Computer Science or Software/Computer Engineering SKILLS OF VALUE Experience with unit/integration testing. Ideal candidates would have experience working with web unit testing frameworks such as JsUnit ActionScript 3 and Flash Builder IDE experience is highly desirable. .Net and WPF development experience Experience working with Google Closure library and compiler, gulp, grunt, and other javascript libraries.
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I've been developing a Flump runtime for Pixi.js over the last 6 months for a game I am working on. I would now like to share my library with the Pixi community. For those of you unfamiliar with Flump (a seperate project), it is a Flash animation exporter that converts your nested timeline animation to sprite atlases with keyframe data. Previously no runtime existed for PixiJS. Here are two examples of exported Flash animation running in PixiJS with Pixi Flump Runtime. Dog example Monster example Flump has been an invaluable tool in my arsenal, I hope you guys find it useful! Check out the github project for the source code of the examples. Documentation will be coming soon. It has currently been tested with Haxe projects, but I would really like some feedback on your experiences using it with Javascript. Also, thank you Mathieu Anthoine for your valuable input and testing of the library! It's been immensely useful having a second set of eyes early in the development
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Hi guys, I use flash alot to generate assets to createjs and I was in need of a more robust game framework for html5 games. Since I'm still learning alot about Phaser I have created a Phaser Flash Asset Exporter inspired by Photon Storm jsfl script: http://www.photonstorm.com/phaser/flash-to-phaser-jsfl-script How it works: Looks in the library for linked symbols and their dependencies and generates a spritesheet for referenced bitmaps. Generates Phaser Asset document with document properties and symbols. Supported features: Generate atlas and metadata with linked symbols and their dependencies bitmaps. Generate linked symbols and their dependecies. Generate Shapes. Generate Texts. Generate scale and rotation transformations. Not Supported features: Shape oval gradient fillColor Shape bitmap fill Timeline animations Please feel free to give some feedback about it. Github project: https://github.com/mmcs85/PFA-Exporter Regards, mmcs
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Hey Guys, I'm a freelance developer since 2005. I'm developed about 100 slotmachines and other gambling stuff, build some casual games and working as webdeveloper on serveral projects like cashboard.de (winner of the SevenVentures Pitch Day 2014). At the last weeks I worked a lot with phaser and build some HTML5-Slots with it. Now I'm searching for some new experiences. If you need a programmer for your website or a game, feel free to contact me. MySkills: HTML5, CSS, JS, jQuery, Bootstrap, Phaser PHP, MySQL, Symfony2, Doctrine, Twig, RedbeanPHP Flash, ActionScript 2/3 Some Demos: Arthur - Be A King HTML5 | Phaser | Slotmachine Lost City Treasures HTML5 | Phaser | Slotmachine West Wind Pirates Flash ActionScript3 | 50:50 BubbleCrusher Flash ActionScript2 | Match-3 Find the Mistakes | HTML5 | Phaser | Find Differences IdleTower | HTML5 | no game framework just jQuery + jStorage | Idle-Game BloxxClicker | Flash ActionScript3 | Idle-Game
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When I export sprite sheets from Adobe Animate CC (and until today, Flash CC) they don't work. I can download other people's sprite sheets and they work fine. I also exported one from another machine's Flash CC program and *that* worked fine. Does anybody know if there's a common issue with Flash/Animate that makes sprite sheets not work? I'll attach my sprite that isn't working.
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I think on this board are a lot of developers but publishers will have a look to so, if someone is interested in buying gambling- or casualgames let me know. I created over 100 slotmachines (just a few in HTML5, the rest in Flash) and some little casualgames (Idle, Match-3, Find-Differences). The most of the casualgames would be experimental, but some of are played since month and bring me users to my sites and revenue sharing. Games are a nice way to catch users and bind them. Here are some Screenshots: If you're interested in buying a licence just send me an email or write in the thread. Some of my games are listed in my shop (http://shop.flashrevolution.de the sites language is german if you need informations in english I'll send you by request). Don't be shy, let me know what games you need.
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- flashrevolution
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