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Found 11 results

  1. Hi everyone! I have just finished my first game They said to start small and basic so I did Feel free to comment and send your opinions. Try to best your score and rate if possible. http://www.kongregate.com/games/MissionMmorpg/dreams-defender Now it is a time for something better Best Regards!
  2. So I've been following along with a tutorial to make my first game in Phaser. I'm trying to understand everything the tutorial is saying, but I can't find an explanation for everything. For example, the background image being used in the game is 400x32. However, the tutorial says the following: // Scale it to fit the width of the game (the original sprite is 400x32 in size) ground.scale.setTo(2, 2); My question is this; if the original size is 400x32, then why does seting the ground scale to 2, 2 work out? The game made in the tutorial works, and the ground does fit the width, but wouldn't the ground have to be 400x2 or something like that to have the proper width? I'll attach the tutorial file to this post so you can see the whole thing. I attached the tutorial text itself, and "part9.html" is the completed code that came with the tutorial. I don't think my code is needed to answer my question because I'm just following along with the tutorial, and it's just a less completed version of part9.html. I also have one more question regarding the ground. The tutorial says this: // Here we create the ground. var ground = platforms.create(0, game.world.height - 64, 'ground'); Again, if the size is 400x32, then why does -64 work to put the ground at the bottom? What does 64 do in this code? I guess I'm just looking for an explanation of why the code I posted works. I understand the rest of the code in the file, just these 2 lines are what confuse me the most. I'd greatly appreciate any help I can get, thanks! Edit: I realize now that in the first line of code I pasted here, the 400x32 is talking about the size of the platform itself, not the whole background. Still, how does the (2, 2) scale a 400x32 platform to fit the whole background? tutorial.html part9.html
  3. I would really like to make my first game but, sadly I haven't a clue as to how to start with coding. I know a little bit about HTML5 Website coding but idk if that will apply to game coding at all. Also, seeing that it's my first game I'd also like to try not to spend any money on this project yet. About my Game: I figured that I should give some details as to what my idea for my first game is so that you guys can kinda base all advice off of that. • It's going to be a music game with a piano. • In the beginning you'll be given a chart that shows you how to read music and what notes correspond to what key on the keyboard. • There will be 10-20 levels, each level holding a different song. All songs will be moderatly easy since the player will most likely have no experience reading music. • Bars with piano music will scroll by above the piano (at a preset speed depending on the song) and as the notes go over a green (see through) bar you would have to click that key on the piano. • Perhaps there will be a badge system. •When you hit a right note a light blue music note will float up a little ways above the key you clicked and gadually disapear. Art isn't really a problem since I know how to whip up some decent pixel art. I just need to know where to start coding (once again for free if possible). Anyways, I guess my overall question is, Where should I start with coding if I know nothing about game coding and the the stuff above is what I want my game to be like. Thanks in advance PS: Here are some of the pics that may be in the game.
  4. HI everyone ! i'm pleased to post here my first Phaser game. The gameplay is based on the well known board game 'Memory' , engaging the player in a challenging task to memorise european parliament members' faces and names . For arbitray reasons , the parliament pool is restricted to France , but further extensions are planned. hope you'll enjoy it and if not you can still enjoy the bossa nova music background. The code is available in credits , critics are welcomes. http://www.alexandrecormier.be/games/EPM/index.html
  5. This is my first ever attempt at making a game in HTML5. Really I just started the project as a skill-building exercise and also to see how far you can push the HTML 5 canvas. Please forgive the fact I've borrowed some of the sprites from a well known retro game (although the UI has been rebuilt entirely in CSS), I have no plans to release this project in any real capacity! The build online is running with an high entity count in a small space just for performance testing. It is largely unoptimised, and I've really only been aiming at desktops, and not mobile devices at this point. So far this has been about 2 days work. I've just started re-structuring the main game world component, mainly for code neatness and efficiency (the current structure is quite naff). I'm not sure where I will go from there, if anywhere! I'd love to hear any feedback, thoughts or recommendations on best practice - I've certainly never used JS like this before!
  6. Howdy People! I've just completed my first game using Phaser and CocoonJS. I've put the game on Google Play and the App Store. My company is a one-man operation so any feedback you could give is appreciated. Thanks! Links:Google Play: https://play.google.com/store/apps/details?id=com.polariton.slapguy App Store: https://itunes.apple.com/us/app/slapguy/id946786730?mt=8 Game Description:Slap, strike and smack the guy as fast as you can. Wield Power-Ups to slap with extra speed and damage. Chose from the Frying Pan, Eagle Claw, Rubber Duck and many more. Play your own way: swipe, drag, tap - use any style you want. You know you want to! Game Features:Simple and addictive game playEasy controls with smooth slapping behaviorBeat the clock: slap him down before time runs out7 Power-Ups to chose fromOver 25 funny taunts and put-downsTest your skill and hand-eye coordinationScreenshots:
  7. Bliss in Void is my first HTML5 game. I developed it using createJS API. It's a 2D platformer game. For desktop only. It's a simple platformer game where a lost boy tries to figure out what's wrong with the world he is in. It's my first effort on HTML5 game development. Here's the link to the game - http://www.voidinbliss.appspot.com
  8. This little project is my first attempt at making a game. It is "complete" in that I am likely done working on this since I've learned what I set out to learn: loading sprites, basic controls input, switching game states, simple logic flows, etc. I hope you enjoy or at least get a laugh out of it. Any critique is appreciated. Play here: http://lyledenman.com/phaser/roy/ Source: https://github.com/lobsterhands/Roy
  9. Hi all, here is my first ever game. I've modified this post so my apologies if you've seen it already. Works on Firefox, Safari and Chrome (all Mac) and IE (Windows). Haven't given any thought to devices as yet but interested to try. Any feedback at all would be most appreciated. http://harrywatson.altervista.org/momo/index2.html .
  10. I have an idea of 2d-arcade multiplayer game, i tried many frameworks and now i think Phaser is tehe most friendly and easy to learn. But i haven't found way to zoom in sprite in phaser. It's really important in my game becouse it used 16-bit stiled sprites. Is any way how i can do it?
  11. Secret Agent: Decryption is a sort of typing arcade game where the player must type the word that appears on the screen as fast as he can. The catch is that with each new word, the keyboard is scrambled and the player has to find out where all the letters were placed in order to spell the word. If he presses the wrong key or the same key twice in one word, he loses points. At the end of the game the points are totaled up and the player is assigned a spy rank. It's my first game I've made for html5. I used GameMaker: Studio, and I did all the graphics and everything myself. Here's a link to the game: http://diceordie.com/Games/Decrypter/decrypter.html Feedback is greatly appreciated! I'd love some constructive criticism Let me know how it worked on whatever device you are using
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