What the best way to get the filename of the scene that was loaded... Not the scene.database.currentSceneUrl
but the actual "sceneFilename" that get passed to the SceneLoader.Load().
It get used ALOT internally in babylon.SceneLoader but the engine actually STORES the sceneFilename.
yo @Deltakosh do you think we can store the sceneFilename from the SceneLoader.Load() on the scene and expose some kind of scene.filename property ... Not the ImportMeshes, but just the main SCENE LOAD FILENAME