Jump to content

Search the Community

Showing results for tags 'fiddle'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I keep running into this problem and I can't figure out where it comes from. The performance between graphics and bitmapdata is just too big. These fiddles are based off the starfield examples http://phaser.io/examples/v2/demoscene/starfield http://phaser.io/examples/v2/demoscene/starfield-bitmapdata I've only added the game.time.fps to the fiddles. https://jsfiddle.net/rf2gcfnz/ - with texture I get 34-36 fps, https://jsfiddle.net/7a87eL9n/ - with bitmapdata i get 58-60 fps. Why is that? I believe that texture and graphics should be faster then the bmd, as drawing to bmd involves another step as drawing to bmd and then to the screen. What am I missing?
×
×
  • Create New...