Hi!
Please show direction in this problem:
https://www.babylonjs-playground.com/#4VGW28#4
We have transparent plane and not transparent cube. In real shadows must be look like in attached picture.
How we can get it?
I trying:
1. find in forum ))
2. use two ShadowGenerator for one light (ha-ha) )
3. use two identical lights and two ShadowGenerator for every light with one shadow reciever
but I did not succeed (
How we can dispose this barrier?
in ideas - use two light, shadowGen's, reciever's and mix computed texture from one recievers for other. But i think its wrong wrong and long decission ))
i feel: must be simple right way!! ))
Thank you for any ideas!