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Hello Everyone! I just released my new game Zombie Math! It is a math game in Slitherio style, where you need to solve math problems and earn scores. Cool Feature : This game has a backend(PHP) where you can add more math questions. Please check out the game and let me know your feedback! Demo Link : Game: https://hamzawasim.net/portfolio/zombiemath Backend: https://hamzawasim.net/portfolio/zombiemath/backend Backend Login Details: Usename: admin Password: admin1234 Purchase Link : https://codecanyon.net/item/zombie-math-html5-game-with-backend-construct-3-construct-2-c3p-capx-php/27493144 Thanks!
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Hello, I'm looking for feedback on my first game/mobile app: Amazeballs! https://play.google.com/store/apps/details?id=nl.eyeseet.maze It is a maze-escape game written in using Matter-js and Three.js and runs as an android app using Cordova. There are currently two modes, a top view mode and a 3D ground mode. As you finish levels you earn coins to buy upgrades (speed, manoeuverability and camera zoom out) which should help you finish larger mazes. I'd love to hear what you think of the game. Any feedback or ideas to improve the game are very welcome! Since I've seen the game grow it is hard for me to look at it with fresh eyes. It is hard to judge whether the game is still fun to play after a few levels, if the money/upgrade system balanced, etc. Also, I'd like to add new game modes, I have some ideas but more ideas are more than welcome. In the current version you start with 5000 coins so you can unlock both game modes right away.
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The Year After https://anv.itch.io/the-year-after A chill, relaxing experience, playable in half an hour. Pay attention to details in the environment to piece together what is happening. You travel forward and backward through time by walking through a shifting landscape. Seasons pass and characters age. Made with GB Studio and HTML, CSS and Javascript/Howler.js to do color and sound effects.
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Hi Blender users! We have to enhance the doc about how to get things from Blender to BJS. Here the existing one: http://doc.babylonjs.com/resources/blender and also some tips: http://doc.babylonjs.com/resources/blender_tips Github issue can be found here: https://github.com/BabylonJS/Documentation/issues/556 You can use github or this forum to suggest some missing parts, and you can, of course, suggest direclty here content to "copy-paste" If you prepare screenshots, please use the default Blender theme "Flatty light". If you want to see the advancement, here is my doc' fork. --- Nota Bene: (I put here a list which will be updated to easily retrieve some tips/methods/asking) about animation, something to investigate: when animating multiple objects, use have to rename each action with objectName-Action? Another one. about animation, explanations from JCPalmer, contribution to future changelod.md too. Blender animation parenting & pivot issue - instructions http://www.html5gamedevs.com/topic/34026-animation-methodology-review/ http://www.html5gamedevs.com/topic/37162-blender-animations/?do=findComment&comment=212575 http://www.html5gamedevs.com/topic/37272-blender-exporter-scaling-issue/?do=findComment&comment=213037 http://www.html5gamedevs.com/topic/37390-babylon-animations-array/?do=findComment&comment=213651 http://www.html5gamedevs.com/topic/37557-blender-shape-keys-babylon-morphtargetmanager/?tab=comments#comment-214455 animating a child mesh http://www.html5gamedevs.com/topic/37959-animating-a-child-mesh-from-blender-to-bjs/ export multiple actions vs only current : http://www.html5gamedevs.com/topic/37972-blender-exporter-total-frames/?tab=comments#comment-217375 --- todo list canceled for now: about automatic baking : can't be avoid for now
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Hi everybody from the html5 and babylonjs forum! This is a topic where I wanted to give you some feedback on my experience with babylonjs since I started working on it and to thank you for your help! SUMMARY : First I think your goal is fulfilled. Indeed Babylonjs is a complete Javacript framework for building 3D games and it's simple ( At least for a developer which love JS like me ). The game https://wazana.io which is now in 3D thanks to babylonjs is one proof of that. DOCUMENTATION : The way I use it is the following : when I find a babylonjs tool which I want to add in the game, I went to the 'HOW TO...' page of the tool. There I can find how I can make the tool work and apply it in my scene. Plus I can see different application of the tool. The playground examples are very very helpful as you can see immediatly the rendering. Then if needed I sometines went to the 'CLASSES' to find the function or the parameter I wanted or if I didn't use some function in the correct way or with the wrong arguments. I don't really use the other part but when you look for ideas or new way to improve your game, just surfing in the doc can give you a lot of possibilities (with the extensions for instance). PLAYGROUND : Awesome to test test and re-test before integrate. Most of the time, I start from one playground with the base code of the tool I want to test and then I make my change to see if I can obtain what I am looking for. I saw how convenient this is to allow you babylon dev to see what's wrong in our code. But this only works with small and precise issues. The bigger your project is going and the harder it will be to share a playground and find a solution. INSPECTOR : I found out about the inspector very late. I think it can be a very powerful window but I haven't really understood yet how it works. For instance I would want to see what is making the fps slow. Is it the particles, materials, number of meshes, etc? It will be great to instantly know what you can change in your code to improve the perf of your game. However I didn't find a way to have that information in the inspector. YOURFEEDBACK : I would really appreciate your feedback on the game WAZANA.IO. As an indie game developer I am always searching for player's feedback in order to get to the best experience and gameplay possible. So this topic is also the opportunity to tell me what you think about the design, the gameplay and give me improvement ideas if you have any. THANKS : A big thanks to you all who have helped me during this development of the 3D version of WAZANA.IO game. You make me gain some precious time and this is really thanks to you that I manage to be fast at deploying this new version. I explain some steps here in this article : https://blog.wazana.io/2018/01/09/how-wazana-io-has-gone-from-2d-to-3d-in-3-months-only/ FINALLY : You can imagine we are always looking for support so if you want to share, like or put me in contact with people that could be interested in the WAZANA.IO game in any way, feel free to do it! https://www.facebook.com/wazana.io/ https://twitter.com/wazana_io Sorry for my not very perfect english Cheers, PICHOU
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Hello devs, I have published my first game on play store the game is completely made in Phaser. The gameplay is very simple - player have to tap the ball which represent the text(not text color). Here is game thelink fuzzle - play here If possible give me a feedback. Thanks.
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Hey guys! Dillon Cate here from the PR team at Hax On, Hax Off. We have a live beta of our new game created during this year's hack.summit() virtual hackathon. We have yet to submit and would love if you could give us feedback! Please take a visit to lucademian.com/hackathon and try out the game with friends, family or even your dog! Thanks!
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Hi, in the last two months, i've been developing this game, i made it with Construct and i would like some feedback from you. The game is called PlaneAdventures, it's a FlappyBird meets a Shoot 'em up game with Upgrades. You can try it at the link below: https://dl.dropboxusercontent.com/u/5143153/Plane_Adventures_r2/index.html Features: - Flappy Bird inspired - Shoot 'em up gameplay style - Upgrades that increase the replay value - Three levels, with diversity of enemies and obstacles - External language files, for easy localization Here some images from the game: https://dl.dropboxusercontent.com/u/5143153/PlaneAdventuresTXT/Promo/pic1_800.jpg https://dl.dropboxusercontent.com/u/5143153/PlaneAdventuresTXT/Promo/pic4_800.jpg https://dl.dropboxusercontent.com/u/5143153/PlaneAdventuresTXT/Promo/pic5_800.jpg Cheers
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Hi! We’ve recently finished working on our new puzzle/match3 game Tabby Island. It’s the game from our Fuzzy Island series. Tabby Island is based on fun (I hope ) and unique game mechanic; player need to launch fluffy kittens to score points and complete various missions. Looking forward for any feedback, especially about intuitiveness. In addition, the game is available for non-exclusive licensing. Feel free to contact me: Skype: andriy.vinchkovskiy E-mail: [email protected] You may test game by any of these urls: http://hiddenlayergames.com/tabby/ https://tabbyinslandfgl.appspot.com/ Thanks!
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Hi, I created a little game sandbox with some physics models: gravity, cloth, DLA, fluids, soft body. Play it online here: http://dreamequation.net/sandbox/index.html Your feedback is welcome. Enjoy!
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Hey everyone Take a look at my new game Easy Words: http://shodiev.ru/demo/word/ I would really appreciate feedback Game is available for licensing. If you are interested, contact me: [email protected] skype: flerokoo
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- licensing
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Hey guys, We're a small danish company called Kunju Studios who love games and have previously worked on tools for gamers and game developers. Over the past months we have been working on a way to put the work and ideas of indie game developers in the spotlight. What we’ve come up with is Epocu. Envisioned to be a hub for upcoming games and game concepts, Epocu offers developers a unique opportunity to test their ideas and assumptions before investing time in it. Upon presenting the idea, developers can set up the interest goal to see if they can achieve the critical mass of people interested in their game concept. Once the interest goal you set up is achieved, a message of your choice will be shared through the social media of your supporters at the time you think you would benefit most from the buzz and attention it deserves. We hope you will check it out and help us make the platform that the indie game development deserves. Epocu is completely free to use and it always will be, in hopes that the attention created helps you find investors, a fanbase as well as lay down a solid foundation for a kickstarter campaign. If you’re interested to learn more about us, you can check it out in more detail here. http://epocu.com Feel free to leave us your feedback or suggestions in the comments; we will do our best to answer you as soon as possible! :-)
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Hey everyone! The official LudumDare 29 Results were recently announced, and I thought it would be a good idea to post your games, and how you did, here! Did really well in a certain category and want to show off? Post Your Link! Didn't do as well as you hoped, and would like feedback from others on what to improve on in order to do better next time? Post Your Link! You don't care how well you did, and all you want is to get your game played by others? Post Your Damn Link! I guess I'll start this thing off: Here Is My Game: Beneath The Memories Results: #10 - Audio (awh shucks, I don't deserve this) #15 - Humor (honestly didn't expect this, I added a few jokes here and there, but I'm surprised people thought they were that funny lol) #49 - Mood (being that this was my first LD, I wasn't disappointed at this, I managed to get really great feedback on how to improve this even more, so thank you!) And finally the Big-Daddy / What-I-Really-Care-About: #55 - Overall (This is way too unbelievable to me. To some, this may not seem great, but to me, with this being my first 'real' game and first LD, I am beyond blown away by this! There's not enough expletives and exclamation marks in the world to describe how I feel!) Overall, this was probably the best moment and most rewarding event that has happened to me regarding to my dumb little game development hobby. Reading people who play my game and how much they like it, and seeing people play it in a Let's-Play video (seriously, those are so awesome) is just amazing. Thank you to the LudumDare community, all you amazing people who played and gave me feedback, and thanks to Rich who provided great help with any bugs I ran into. So that's all for my 'Look at me, I feel special' post, if you made a game this LudumDare, post what you think went right, what went wrong, and what you want to improve on and get feedback! Thanks!
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So, this weekend I finish the design of my new game. I managed to go from here: to here: what do you think about my progress?? Do you like the new design??
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Hi guys, I've been hearing a lot about CocoonJS recently, so I went to their website and watched the video : https://www.ludei.com/cocoonjs/ It seems really great, but I'm wondering if it's just exaggerate benchmarks in favorable conditions, or if this is really an improvement in game performance ? Is it easy to deploy an game on the differents store from just a HTML5 basic app ?What about when using librairies such as Phaser (or other frameworks) or ThreeJS / BabylonJS ?Is it easy to integrate differents social platform into your gameSame for payement / ingame purchase ? Often on Internet people offer too good to be true solution, so I'm suspicious about most of the things now Any feedback you can give or experience is greatly appreciated ! Thanks you. Cheers.