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Found 2 results

  1. i try to submit score to leaderboard but got an error like this: code: "LEADERBOARD_NOT_FOUND" message: "A leaderboard with the name "Leaderboard.0" was not found", after call FBInstant.initializeAsync( ) and FBInstant.startGameAsync(), i call this FBInstant.context .createAsync('100') .then(function() { //bla bla }); i dont undestand why context id became 0 instead 100, thanks!!
  2. Hey, guys! Did anybody experience this problem with shareAsync? Basically, it seems like shareAsync promise resolves too early and it also depends on a platform. Here is how it looks like in my code: case SHARE_ASYNC: if (p_param) { FBInstant .shareAsync( p_param ) .then( function() { console.log( "*** FBInstant.shareAsync() ok" ); if (p_callback) p_callback( null ); }) .catch(function( p_err ) { console.log( "*** FBInstant.shareAsync() failed: " ); console.log( p_err ); if (p_callback) p_callback( p_err ); }) } else { console.log( "***UPDATE_ASYNC: invalid parameter" ); } break; So, on: 1 On mobile I get *** FBInstant.shareAsync() ok whenever I tap on empty part of the screen in order to close native sharing dialog. 2 On PC I get *** FBInstant.shareAsync() ok whenever I click on Share button while native Fb dialog is being opened. Along with that, Fb throws some POST exceptions (screenshot is attached) I feel like instead, regardless of two cases, I should get *** FBInstant.shareAsync() ok whenever a user clicks Share button (in native window) and *** FBInstant.shareAsync() failed whenever he closes the native dialog. And, of course, no exceptions Any feedback is appreciated!
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