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I have best 100 High Quality HTML5 games made with construct2 and C3 game engine For Developers. You can use these games on your own gaming website or make Facebook instant game (You can also export html5 games to Android and upload to play store). Includes : HTML5 projects Construct 2, 3 projects Capx file (HTML,/ CAPX, C3P) if your are interested, visit this link https://www.fiverr.com/s/KedDLpY
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- html5 games bundle
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Hi Friends, I will send you best 100 High Quality HTML5 games made with construct2 and C3 game engine. You can use these games on your own gaming website or make Facebook instant game (You can also export html5 games to Android and upload to play store). Includes : HTML5 projects Construct 2, 3 projects Capx file (HTML,/ CAPX, C3P) If you are intersted, please visit this Link : https://www.fiverr.com/s/R7z9a02
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- html5 games bundle
- web games
- (and 3 more)
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Hey! Anyone here has tried to develop Instant Games to different platforms than Facebook's Instant Games? Particularly, I do have in mind: Snap Games (https://support.snapchat.com/en-GB/article/games) Paytm Mini Apps (https://developer.paytm.com/docs/miniapps/overview/) Telegram Gaming Platform (https://core.telegram.org/bots/games) WeChat Open Platform (https://open.weixin.qq.com/?lang=en)
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I've been learning how Facebook instant games SDK works in multi-player mode for a while and still don't have a solid idea. Looking at the function "chooseAsync" it seems to be the one that a player (player A - master) uses to invite a friend (player B - slave) to play the game with you, fair enough. But then, how do we handle the accept request on player B (slave) flow? How is player A notified that his friend accepted the challenge and is ready to play? Same questions about when one player is waiting for his opponent to play, I believe I need to use "switchAsync" function but am a bit blurry here as well,
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Planning to develop 1 realtime multiplayer game, which would target Facebook Instant Games with further possibility to extend this into Cordova-wrapped Android/iOS app. The FPS must be rather high, as half second of a delay in the could influence the final battle result. Therefore, for the backend wondering between Firebase, Socket.io or Colyseus and looking for an opinion of someone experienced with that topic what would perform best for this scenario.
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facebook instant games Button Sharing On Instant Games !
sisko posted a topic in Facebook Instant Games
Hey Guys I need Your Halp How I Can Add Button To Share Result My App Quiz by html5 ! Thank you ❤️ -
instant games how to Monetization facebook instant games ?
sisko posted a topic in Facebook Instant Games
Please Guys I need Your Help i need add any codes before upload my game for Monetization it or without add any code or ID Like Id Admob? Thank you