Hello, this is my first post
I'm a beginner when it comes to game dev, but hopefully I'll get better by the time.
In my first effort to understand Phaser, I followed the great tutorial Extreme Walking Simulator, and fine so far. But I noticed a high CPU-usage for process System, Kernel. It is happening even at the title screen where no particular action is triggered.
Then I searched for other Phaser-games, found i.e. https://www.codeandweb.com/blog/2015/10/07/phaser-p2-physics-example-tutorial and this pushes the CPU up to about 17-20%.
Can I do anything to avoid the high CPU-usage when developing my first game?, I'm thinking of wrong patterns here, not intended use etc.
Cheers
Janus