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Showing results for tags 'eport'.
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In the attached blender and babylon file. I tried to use inline textures to export a car sitting on a ground plane (PNG) which is 1416 x 2832 pixels (we need a large detailed ground plane). But if I am reading the export log properly, the car textures were exported, but not the ground plane. I also do not see a ground plane. I set an emission for the ground plane, and have a bright sun that lights up the car, but the ground plane is missing. Enclosed is a screen shot of what it looks like in Blender. Exporter version: 3.0.4, Blender version: 2.75 (sub 0)========= Conversion from Blender to Babylon.js ========= Python World class constructor completed processing begun of mesh: Plane processing begun of Standard material: mcity Diffuse texture found Image texture found, type: diffuseTexture, mapped using: "UVMap" num positions : 6 num normals : 6 num uvs : 12 num uvs2 : 0 num colors : 0 num indices : 6 processing begun of node: Full Car processing begun of mesh: Car_Red processing begun of Standard material: CarTexture.002 Diffuse texture found Image texture found, type: diffuseTexture, mapped using: "CarBody" processing begun of Standard material: WhiteStripe.002 Diffuse texture found Image texture found, type: diffuseTexture, mapped using: "CarBody" processing begun of Standard material: Windows.002 Diffuse texture found Image texture found, type: diffuseTexture, mapped using: "CarBody" processing begun of Standard material: RearWindow.002 Diffuse texture found Image texture found, type: diffuseTexture, mapped using: "CarBody" processing begun of Standard material: WindShield.002 Diffuse texture found Image texture found, type: diffuseTexture, mapped using: "CarBody" processing begun of multimaterial: m_city.Multimaterial#0 num positions : 5220 num normals : 5220 num uvs : 10440 num uvs2 : 0 num colors : 0 num indices : 5220 processing begun of mesh: TireFD processing begun of Standard material: Material.009 Diffuse texture found Image texture found, type: diffuseTexture, mapped using: "UVTex" num positions : 240 num normals : 240 num uvs : 480 num uvs2 : 0 num colors : 0 num indices : 240 processing begun of mesh: TireFP processing begun of Standard material: Material.010 Diffuse texture found Image texture found, type: diffuseTexture, mapped using: "UVTex" num positions : 240 num normals : 240 num uvs : 480 num uvs2 : 0 num colors : 0 num indices : 240 processing begun of mesh: TireRD processing begun of Standard material: Material.011 Diffuse texture found Image texture found, type: diffuseTexture, mapped using: "UVTex" num positions : 240 num normals : 240 num uvs : 480 num uvs2 : 0 num colors : 0 num indices : 240 processing begun of mesh: TireRP processing begun of Standard material: Material.012 Diffuse texture found Image texture found, type: diffuseTexture, mapped using: "UVTex" num positions : 240 num normals : 240 num uvs : 480 num uvs2 : 0 num colors : 0 num indices : 240 processing begun of camera (FreeCamera): Camera processing begun of light (SUN): Lamp========= Writing of scene file started ================== Writing of scene file completed ================== end of processing =========elapsed time: 0 min, 0.38 secsbug.zip