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Showing results for tags 'engines'.
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What softwares do you use, or know to be used, for fast prototyping? What do you find limiting about them and why are them better than others? By 'softwares' I also mean web apps and libraries.
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Hello guys, I'm new to this forum and to BabylonJS. The question about multiple scenes isn't new, I know. I already read some threads, but the answers didn't work for me. I need two scenes that act simultaneously. Only one scene should be visible at a time, the other should run in the background. I also want a button in each scene to switch to the other scene. For some reason I can't run my scenes with playground, so i just send you my html-files as an example. I'm sorry for the effort. 2engines.html is a modification of a version someone posted in one of the threads about two canvas and engines. It's nearly what I want, but the button to switch the scene is shown for just one scene (you can switch the scene without button by pressing '1'). I don't know if I have to use multiple canvas for my request. Multiview.html is an example how it could look like (also an experiment with multiviews). I call the createScene-function everytime to switch, so the scene will always start from the beginning. I want to switch to the other scene without restarting it, so you can see the progress of whatever happens there, while running in background. The main goal is to create a platform with a couple of minigames (solve a puzzle, realtime strategy, first-person-shooter etc.) via browser. Students can program their own agents and let them fight against pre-programmed agents. People or students that don't play should be able to watch one of those games and switch the camera (or scene) to watch another game. I'm trying to find out if it's possible to realize this concept (or rather the representation with scenes and cameras) with BabylonJS. I'm not the one creating this platform. It is part of my study project to find out, if BabylonJS is the right framework for this. Wow, that was a huge spam. I hope there wasn't too much unnecessary information and that I've made myself clear. Best regards. 2engines.html multiview.html
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Actually surprised this topic didn't exist yet. With all the great technologies around and well-qualified devs behind them there are many examples to look at. I'll just quickly go through things I'm the most aware of. Feel free to add any others which you know about. I consider myself a programmer mostly, so will go with tech-based approach, grouping things by framework/engine principle. (That's where 'Tools' in the topic name came from.) Flambe I'm starting with it since HTML5 is the main Flambe target and there's even this topic here: http://www.html5gamedevs.com/topic/3816-80-html5-games-on-the-flambe-haxe-showcase/ Though I never properly tried Flambe myself (not a big fan of ECS), that's surely a tool that can be used to achieve great results. Check this article for example: https://medium.com/@mknol/building-42-games-within-a-year-insane-game-development-5340d506068f Obviously there is a mighty OpenFL HTML5 showcase: http://www.openfl.org/showcase/html5/. Well, honestly, I think it wants to be updated. But what really caught my eye recently is this 3D racing demo: http://community.openfl.org/t/html5-3d-racing-game/8663 If you're into more low-level stuff, you've probably heard of Kha framework. Some 2D games to look at, made by Wy Leong with his custom 2D game engine (https://github.com/laxa88/wyngine): https://wyleong.itch.io/pollen https://wyleong.itch.io/hurdles https://wyleong.itch.io/adventuroads https://wyleong.itch.io/flappy-soot Some more 3D? Sure: http://luboslenco.com/ld/33_dungeons_deep/ luxe Is another engine that I never looked closely at (shame on me!) I guess the most notable examples are WebGL ports of QWOP http://www.foddy.net/Athletics.html?webgl=true and Threes http://play.threesgame.com And now I'm gonna take a break just to add more info later when I have time. There are still many wonderful tools (and games made with them) to be mentioned: HaxeFlixel HaxePunk Heaps Genome2D Externs for JS libraries So please don't hesitate to post you projects here while I'm gathering more info and preparing another big topic . P.S. Not sure why this subforum is quite silent. Probably just not the place where haxe devs hang out. Let's see if it's possible to liven things up a bit.
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I've created a game engine for making simple games. I've some examples up at http://playscl.com The engine is hosted at http://structuredcanvaslanguage.com/ The engine itself is a language that is interpreted at runtime by Javascript. It runs on most browsers, desktop and mobile. There are tons of docs and examples and also a developer studio that you can try without signing up. I've placed a LeadBolt ad to run while games load. My plan is to collect developer ad revenue from whatever agency I finally choose and split ad revenue with scl developers. Most ad rev would go to developers. I know there are some features that are needed sooner than later. Like an instructions screen for players and handling different screen sizes. I'll likely add these soon. Any feedback is appreciated. Thanks.
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Hey everyone, I have started to learn webGL recently. I am very curious to learn how these 3D engine are developed. I want to know how these engines organize shaders, programs and vertices in form of classes. I tried to look at Three.js but it's source code is very complex to start with. Do you guys know of some basic 3D engines???