I might be missing something here, but I don't understand how even though a texture larger than engine.getCaps().maxTextureSize can still be mounted onto the mesh.
Whether it be by link or getting the path of the image relative to the source doc, the image can be loaded in most instances.
However, in another project that I'm doing, the restricted image size does not let me pass in larger images.
Would like to know what could've been the different about this one particular project vs the other ones that allow large textures?
I've heard that it might be because of the browser applying resizing functions to the images, but I want a more definite answer.