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Showing results for tags 'emoji'.
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emojigame.azurewebsites.net Hi, This is my first project, will be my undergraduate paper, and my first post here. It's on early stage, but I think I found a new way to produce text-mode games using Unicode and PHASER. soon on Github (must learn how...). I have a proposal for collaborative production. Who likes the idea? Any comment, critical, tip, 2cents,... please! sorry for poor english, I'm from Brazil. Thank's Phaser team. [email protected] undergraduate programming student
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Hello All, I'm using text and emoji and I'm rendering them on Phaser, but when I to .toDataUrl() the resulting image shows them quite blurry especially the emoji. Is there a way to fix this issue? I'm also using Phaser.Canvas.setImageRenderingCrisp(game.canvas); //for Canvas, modern approach Phaser.Canvas.setSmoothingEnabled(game.context, false); //also for Canvas, legacy approach // Pixel art. game.stage.smoothed = false; // No sub-pixels to remove camera jitter. game.renderer.renderSession.roundPixels = true;But the result is the same, I'm running this on iPhone5s Thanks!