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Found 3 results

  1. HI, I am moving trains on a track in a callback registered with scene.registerBeforeRender() I need the time delta since the last call before I can update the train position. How do I get the dt ? Thanks.
  2. Hi, I'm using game.time.elapsed to update my game entities. They are expecting frame delta time in milliseconds (ms). It seems to work. On all platforms, will elapsed be in milliseconds? Am I using game.time.elapsed correctly? Thanks for the awesome engine.
  3. So I'm new to this, i have achived to do this, but i can't get the sprite to jump correctly, i was trying this metod but i can't find a elapsed function, any way to ahive this? PD: No pressure, but any news about 1.0 ? I'm looking forward to ir great work BTW PD: Sorry for the bad english.
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