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Showing results for tags 'ecmascript 6'.
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Phaser Game with ES6 Phaser object orientation with objects and class. We do not use prototype See one example class file class Items extends Phaser.Sprite { constructor(game,sprite) { var arrEnemyX = [500,1500,1800,1300,1400,1900,2200,2500,1701,2250]; var arrEnemyY = [1200,1400,2000,2100,1000,1250,1650,1450,2101,2021]; var vx = Math.floor((Math.random()*10)+0); var vy = Math.floor((Math.random()*10)+0); super(game,arrEnemyX[vx],arrEnemyY[vy],sprite); this.scale.setTo(1.1, 1.1); this.frame = 9; game.physics.arcade.enable(this); this.body.collideWorldBounds = true; game.add.existing(this); this.body.allowGravity = false; this.effects = game.add.group(); for (var i = 0; i < 20; i++) { this.effect = this.effects.create(0, 0, 'effectRing', [0], false); this.effect.anchor.setTo(0.4,0.4); this.effect.animations.add('effectRing'); } } animate(l,r,u,d){ this.animations.add('left', l, 10, true); this.animations.add('right',r, 10, true); this.animations.add('up', u, 10, true); this.animations.add('down', d, 10, true); } see more in this proyect https://github.com/pardeep4e/Proyecto-DAW-2015-2016
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Hi everyone, I was very interested in developing a phaser game in ES6 and I have found some boilerplate which are very good but I decided to make my own. https://github.com/cstuncsik/phaser-es6-demo Cheers
- 3 replies
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- ecmascript 6
- js next
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