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Showing results for tags 'earth'.
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This is something I've been giving some thought since trying the Pokemon Go game. Is there any way of integrating the WebGL Earth in a Babylon.js scene? Taking a look at the Hello World example of the WebGL Earth: http://examples.webglearth.com/#helloworld This would be a decent suit for an augmented reality type game like Go. Try zooming in on the map, the tiles are perfect for this type of game. It's just a matter of getting the GPS coordinates at a fixed interval(Using the geolocation API), and have an animated player model. That would be the basics, and leaving all the real game designing and server handling to the individual coders. I couldn't get them to merge, as it seems the globe project creates a scene and camera itself, and therefore can't easily be part of a Babylon scene. At least as far as I can tell. Does anyone know if there is any existing example of anything similar for Babylon or maybe Three.js? I'm fairly certain this could spawn a new wave of interesting 'low-budget' augmented reality games.
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Hey everyone! My name is Brad and I am a new html5 developer seeking sponsorship. This is my first post here on HTML5 Game Dev Forums. I thought the Game Showcase forum would be the best place to start. So here is one of my games! Let me know what you think! I look forward to the feedback. TITLE: OZONE LINK: http://www.pixel5games.com/ozone DESCRIPTION: Earth's ozone layer is shrinking! It's up to you to heal the ozone! Bond atoms to create many different kinds of molecules and compounds. Some of them will help you, some of them will not! Create ozone (O3) and water (H2O) to help the ozone. But you must be quick to avoid chlorine atoms! They will increase your ozone depletion rate. Try to earn three unlockable badges and survive as long as you can.