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  1. Hello again! So I started playing with the dynamic textures and ran across something funky. I created a ground object with the dynamic texture and using a sample provided to me by Delkatosh, I generated a random disc over its surface. Next, I used .arc to create a circle on the ground object using the same coordinates. At this point I noticed two problems. The first, and most alarming to me, was that the circle and disc didn't match up. So the coordinate system on the mesh are not directly aligned to the texture's coordinate system? How do I reconcile the two? Here's what I was hoping to achieve: And this is what actually happens: Here's the playground I was working with: https://www.babylonjs-playground.com/#I4MFZ8#1 So the other problem I noticed is the circles drawn by arc on the canvas became stretched into elliptical shapes. On this playground I used a sphere so you can clearly see the skewing of the shape: https://www.babylonjs-playground.com/#RQGTKJ Thank you for the time!
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