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  1. Hi everyone, I am currently creating my first Phaser game, and i have to admit it's a pretty cool framework! However I do need your help. What I want to do: a kind of a Line Rider game, where the player can draw a path (a line) on which a sprite could collide. What I did: When the pointer is down, a bitmap data rectangle is add to the game, and I use its name to create a sprite. I can draw a line of tiny rectangles (4*4 pixels) and my player can jump on them. I do have two main problem: - First, when too many sprites are created, the game freezes really bad - And my player sprite is not sliding on the path i created, even though it’s submitted to gravity. I found a great API which would have allowed me to do that: Box2D. Unfortunately I can't pay 50$ for this project :-/ I think I may be on the wrong way: do you have any suggestions on how I could implement this? Thanks a lot, Limbe
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