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Showing results for tags 'dpi'.
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Hey there! I am using the latest Phaser.js from the official website. I am creating a game that is supposed to be 640x480 in size. var game = new Phaser.Game(640, 480, Phaser.AUTO, '', { preload: preload, create: create, update: update }); But the final canvas that is being rendered is 800x600 in size, which would be correct according to my Windows DPI settings of 125% (640*1.25=800, 480*1.25=600). A resolution of 1280x720 will get scaled up to 1600x900 and as a result, everything will look blurred. The website itself is not zoomed in or enlarged in any way using Chrome. How do I disable this "feature"? I want to be able to control the size of the game.
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Hi,I'm looking for some suggestion / advice supporting multiple screens . A lot of options choose from . I'm confused , which of these works better for html5 browser games considering mobile screen sizes and dpis .
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- screens
- multiscreen
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