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Showing results for tags 'dogfight'.
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Announcing skyfight.io, made with pixi, html5, php with the servers in c++, it has taken me 12 months which is about 5,000 hours on the code/art, it has been localised into 6 languages, with more work and languages to follow. I hope you like it The game has 7789 lines of JavaScript, 9430 lines of c++, and 984 lines of PHP/HTML with pixi as the graphics engine. I have UK/European and USA servers. so don't just sit there, get one up!!! http://skyfight.io/
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- aerial combat
- pixi
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Hi, This is my first game and i developed with Phaser framework. This is a arcade game which depicts world war dogfight with five different background. Player can dive and kill as much as enemies and hide inside clouds to escape from enemies. I have uploaded this game on Kongregate and itch.io. This also plays in mobile. Pls let me know your suggestions. http://www.kongregate.com/games/mdiliyas/aerial-dogfight https://grapix.itch.io/aerail-dogfight regards iliyas
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- dogfight
- plane game
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I'm trying to make a 2d space game involving a sort of space dogfight between the player and some ai bots. I need help with the enemy ship automatically rotating towards the player, but not being exactly pointed towards the ship 24/7. I want the enemy ship to have some "lag" in its response to the player's movement so it's more realistic. Right now I have a model which is not realistic and would probably be too hard for the player to win: update: function(){ //blah blah var tempAngle = Math.atan2(fightSprites.player.y-fightSprites.enemy[i].y, fightSprites.player.x - fightSprites.enemy[i].x); //gets angle between player and enemy fightSprites.enemy[i].body.rotation = tempAngle + (3.141/2); //too precise }