Jump to content

Search the Community

Showing results for tags 'discussion'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hi, wanted to discuss behaviour of animation stop and onAnimationEnd callback. Right now it is called on 2 scenarios if your animation played through or you stoped animation. Should we have some boolean that indicated if onAnimationEnd should be called if animation is stopped? Or everyone is ok that callback is triggered always? Had some weird issues till found that out
  2. So after reading the success stories from many guys here, i want to start creating and selling html5 games. But i don't have much interest in puzzle, casual game, i love RPG genre. I want to create some very simple RPG game, but i'm not sure publisher will want to buy it? Because RPG should require continuing long time gameplay unlike casual game (which you can play and stop, and replay anytime). And it relied on web browser's cache to save the game, that said if someone have the habit of clearing web cache, they can't continue the game. I'm very new to this and really want to hear from you guys, if there's no choice, i guess i will back to puzzle, casual game. Sorry if i mistyped something. Cheers.
×
×
  • Create New...