Jump to content

Search the Community

Showing results for tags 'dimensions'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 3 results

  1. Hello, We are our scene through data coming from a third-party application and we would like to navigate through the scene in VR. We are using the WebVR Experience Helper with teleportation enabled - it works pretty well apart from one small issue. Calibrating the objects in the environment to the user's height such that the objects that are supposed to be at eye-level seem to be at the eye-level in VR is something we have to do manually right now. Is there a standard height (from the ground) that the user's eye level is at by default? Or does this depend on ground size/subdivisions? Also, does 1 unit in BabylonJS map to a real unit (feet/metre/etc.) in VR? Let me know if my question seems a little unclear. We are using Windows Mixed Reality Headsets for this.
  2. Is there a maximum image width or height for images imported with game.load.image on mobile? I have a sprite sheet that is 3080 pixels wide, and I think it may be the culprit of an error that is happening.
  3. I will start making the resources for my game, and I wanted to know what is the best size to make my sprites, or my backgrounds? is it better to make a large asset and scale it, or make several sizes and load them depending on the resolution of the screen.
×
×
  • Create New...