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I've become available for hire as a Game & Software Developer with 8 years of experience in Fusion and 5 with Unity. I've completed 30 games/applications. I've worked with individuals, small teams, companies, and licensed games to educational gaming portals like Coolmath & IXL; along with a release on Steam. At Archeon Media, I've made 9 games and card sets for the interconnected multimedia horror universe Netherworld. The Amulet Netherworld Sammy Death Card Game The Bunker 1, 2, 3, & 3.5 The Bog 1 They're point & click games, puzzle games, a card game, and a FNAF inspired game. Most can be played on Newgrounds. https://archeonmedia.newgrounds.com/games I first made and was later commissioned to continue a trilogy of puzzle platformer games called Simon's lab 1, 2, & 3 that were licensed to Coolmath Games, IXL and other gaming portal sites. https://www.youtube.com/watch?v=TgwN3rv26HE&t https://www.youtube.com/watch?v=TtS01UBgH20&t https://www.youtube.com/watch?v=gFIVbiNk1hw&t In 2020 I released the Godzilla inspired kaiju puzzle game called Kaiju Krashers on Steam. https://www.youtube.com/watch?v=OdI7cxZTKOw https://store.steampowered.com/app/1369830/Kaiju_Krashers/ Annually, I'm commissioned to update a Baffle Stack App for both desktop and mobile that interfaces with the company's PHP server in order to fill orders and manage inventory. I've made numerous small games. Some for fun, some were fan works played by youtubers and streamers, others that were never licensed. https://youtu.be/4PjZNlNw-S4 https://youtu.be/RQIn_6iZ4ec https://www.youtube.com/@nygamery/videos I've been learning to draw and animate. I would enjoy working on a game; making hand drawn art, but like my programming, it would have to be paid for. You can DM me on Twitter about whatever you're interested in having me work on. https://twitter.com/RetroboltNYC If you have any questions, please let me know. Thank you & take care!
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Hello! I'm fairly new to PixiJS and I've been trying to create a function for our game running in the browser. The main purpose of my function is to have a player(Which moves on an infinite map) move around with a dark "Binocular" area around it. I've succeeded in making this using css and javascript using radial gradients with mask composite exclude in css. Here I could make the radius of these radial gradients decrease(get smaller over time), so it has an effect of "light running out". In addition to this I also did so gradients could be added dynamically, which allowed the game to have multiple radial gradients which acted as "holes" in a dark overlay. Below is a few images to illustrate the intended function. Image 1 is meant to represent how the zone itself should look. The orange is the background, the black is the semitransparent overlay and the enemies should be visible under this overlay. The second image shows the function of two of these circles overlapping(This is how it currently works using css webkit mask and mask masking) My problem is that this function was very laggy in firefox and I've been attempting to rework the whole system in Pixi instead. I've attempted to use regular methods of masking Graphics, but the problem is I can't seem to get this hole effect to work. I've tried to replicate some of the examples, but they haven't worked either for me. This is the example I'm talking about: https://pixijs.com/8.x/examples/masks/filter The closest i got to a solution was using the cut() function as a overlay and then changing the sizes of the radius dynamically(Then I'd make a function that could add "n" circles to make the other zones) let frame = new Graphics() .rect(0, 0, 208, 208) .fill(0x666666, 0.1) .stroke({ color: 0xffffff, width: 4, alignment: 0 }) hudOverlay.addChild(frame); let mask = new Graphics() .rect(0, 0, 100, 100) .fill(0x00FF00) .circle(50, 50, 50) .cut(); let maskContainer = new Container(); maskContainer.mask = mask; maskContainer.addChild(mask); maskContainer.position.set(4,4); hudOverlay.addChild(maskContainer); let testRec = new Graphics().rect(0,0, 800, 800).fill("#49cc6c", 0.5); maskContainer.addChild(testRec); I then have a mask where i can just add a semi transparent rectangle (Right now it's green for testing) on top. The main problem with this is that this is not very performant code, because masks are costly. So I am lost on what to do, I've heard many speak of generateTexture and somehow using this for masking, but I do not know how to do this in pixi v8? My argument for finding a way to use less masks is found in the performance tips of pixi under "Masks": https://pixijs.com/8.x/guides/production/performance-tips
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Hello everyone! Nice to make your acquaintance. It’s been awhile since I’ve been active on here, and I’d like to change that. So let’s start a conversation. Whatcha working on? You a team? Solo developer? Let’s chat! I’d love to hear from you.
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We are a mobile editor in the creation of automotive tools, as part of our expansion we are looking for Phaser developers, to help with brand new casuals game and to build projects as a full time job and to boost our team. For this specifical role we need someone who is used to keeping a clean code-base. You'll understand the need to maintain tidy commented code, exposing and designing a sensible API, and use GIT methodology Availability and communication is key, this sort of work doesn't lend itself well to part-time freelancers I'm afraid (i.e. those just working evenings), or those looking to multi-task themselves with other clients at the same time, as our projects are too demanding for that. What you will do with us: - We propose two idea for a (very simple arcade) casual game each month. - The developer creates a prototype than we validate ( the canvas and HTML is all standard in our git everything is already standard) - Then we provide with graphics and art elements -Developer are integrating the elements the skins for the same prototype that has been created. If your interested and suit our requirements please send us: -Your resume at our service [email protected] -Availability -Contact references with name/company -Game developped We want to build personal relationships with professional developers, therefore absolutely NO AGENCIES. Agency emails will be flagged as spam in Gmail.
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Hi my HTML5 Gamedev fellows. A few months ago I started using a very interesting workflow / toolset in developing my games. Basically I use a Photoshop Generator to automatically do magic things Automatically generates spritesheets of all sprites included in the PSD Document Automatically generate bitmap fonts of the fonts I use in the PSD Document Automatically generates a JSON-File with infos on each layer (Position, Size, Frames, State, Special Properties) Everything in realtime on the fly (without the need to save) In my (custom engine) I can load the exported files and voilá everything is in the game and I can start adding functionality to it. I've used that in every game since then and I really love it. I've also implemented that the game can connect to Photoshop Generator (in Debug Mode) - so I can update assets and GUI stuff in RealTime. I also connect the Game to Tiled (but only via file watch so far) to update level geometry/design in real time. I've put together a short video to show it to you: Here is an in-depth article I wrote: Photoshop as a game editor. Do you think this would be of interest to other devs. At the moment it only is compatible with my own engine, but I think it would be very easy to write loaders for HTML5 Frameworks/Engines.
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Hi guys I am new here and so far i was using GUI game engines to create games.From all back-end testings so far that i done on various programming languages and scripting languages i realised that html5 is best solution for my game development.Now i decided to ditch game engines and learn actual coding in some of the frameworks so my code could be much more cleaner,run faster,have better optimization and quality of the games would overall be better.But this is not just for games,but also for personal reasons because i like to be properly educated instead of using most convenient tools. Now i am interested in learning some js framework that has good community support and tutorials,that is easy and fast on learning and performance and if possible to implement in Ubuntu SDK. Also i am mainly using GNU/linux and one of the reasons why i would like to use js is to be mobile and OS independent.but from all OS so far Ubuntu SDK seems like a decent solution for cordova runtime,i tried to use it with phaser but i did not succeed to render cordova runtime instead it was in plain web view. Now overall it does not have to be Ubuntu SDK,but i am interested in HTML5 framework that i can port(wrap) to desktop mainly(mobile would be good to). Any ideas what's the best and why,please write down below,it would help me a lot. Regards
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UPDATE: Positions are still available as we continue to grow. This post will update when we are no longer accepting applications! Our team is looking for experienced HTML5 developers who are able to join our team immediately as remote freelancers. Duties will range from creating mini games, to full HTML5 games (using Phaser) in addition to simpler conversions. With this in mind, we need a developer who is dedicated, hard working, extremely knowledgeable and who takes pride in his or her product. The position will start with a few simple minigame projects, and has plenty of room to grow for the right candidate into more work, including full html5 games, conversions and more. Payment is based on hourly work, with payment delivered each week. Strong English speaking and communication is mandatory! You may be asked to work in some, or all of the following areas. Please note that you do not have to have experience in all of the areas, and that is ok! Flash: The native files and file assets you may be converting are in .fla format. Slack: With all projects, we do require a very open communication dialogue. We use Slack for our team conversations. HTML5: You will be converting and/or creating HTML5 games for mobile, tablet, and all platforms. Git Repository: Experience with GIT is a plus, but can train for this. Phaser: Phaser knowledge is a must! You should demonstrate a mastery with all of it’s features, and have titles in your portfolio using the framework. Additional Skills: Experience in other languages, libraries and tools will be useful, so please include any additional skills you may have in your initial contact with us.Our projects all require precise skills, a quick turnaround time, and an extremely high quality product. We concentrate on polish such as tweens, particles and little details that give life to each game. Having an eye for game design and well polished end results are critical! The three biggest things we look for are excellent communication skills, the ability to not only develop exactly what is given to you, but also contribute new ideas and creative thinking, and finally timeliness. You must be available between 11am to 8pm EST Monday through Friday. Our workload is heavy, so being available during these hours are critical! Please submit your portfolio and hourly wage requirements to jobs @ grimpanda.com, thanks!
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I have map what I made in 'Tiled' this map have two layers 'firstFlor' and 'firstFloorBlock' and mape have a name 'map1' and for make this map I used three tilesets png with names tile1 tile2 tile3 Than I load those stuff in preload.js like a this.game.load.tilemap('map1', 'maps/map1.json', null, Phaser.Tilemap.TILED_JSON); this.game.load.image('tile1', "maps/tile1.png"); this.game.load.image('tile2', "maps/tile2.png"); this.game.load.image('tile3', "maps/tile3.png");And here is the point, I have no idea how to load those things in game in create function map = this.game.add.tilemap('map1'); map.addTilesetImage('tile1'); map.addTilesetImage('tile2'); map.addTilesetImage('tile3'); layer = map.createLayer('firstFloor'); layer.resizeWorld(); layer.wrap = true; var layer2 = map.createLayer('firstFloorBlock');But is a pice of scrap... and not working at all
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Hello everyone, This game is still under development but I would like to ask for your opinion on how it's going. It was entirely developed from scratch using .NET (for server) and HTML5/JS (for UI). Try it here: http://cosm.at/ Features to add: Multiserver automation (one server supports about 50 users)Team scoringCapture the flag mode Things to fix: Glitch when crossing bordersImprove TCP messages sentGet's slow if you switch to another window (IE only?!) Thank you.
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Hi everyone, I had written this short "ebook" in which I explain how to make a videogame in HTML5 and Phaser. This is my first manual in Italian If you want: Amazon
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Hi friends, i'm new with Phaser and i did a simple game to study and learn it. The idea isn't original and the game are in development, remember, i did it only to study and learn how to use and program Phaser. You can play it here, use space to jump, its simple. Debbug mode. Normal mode. One las thing, hope you guys like it and don't hate me because my english are so bad! Any news i'll update this post, see you guys.
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Hey everybody! I'm Shawn and I run Neon Corridor Sound, an up and coming music and sound production studio located in the woods of the Adirondack Mountains of NY. I want to collaborate with independent game developers to create deep and immersive soundtracks for their projects. I want to make unique and colorful sound effects that add just the right mood to their games. So if you are a developer, take a minute to listen to my diverse portfolio at www.neoncorridor.com and if you like what you hear, please contact me there, here, or at my email [email protected] Thank you for listening!
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Get your own game developed at a high professional standard for a fraction of the usual cost, advertise your business in a unique way or show off by having your own game. Be apart of the games industry today! Here at HiddenGardenGC we are having a 20% off to anyone that enters the key word Saver94 for the next seven days. Dont hesitate to ask anyone questions and thank you for your time. URL: http://www.hiddengardengc.com Regards Jordan
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Hello guys! Well i'm a Web Developer front-end based, and i'm starting to learn more javascript to start dev my first HTML5 Game, and i have this Question about performance in mind: ~Native Apps can use hardware acceleration because they have more access to device, can use video card or something else, the graphic/performance quality of ipad games are an example We can get some hardware acceleration developing an HTML5 Game? we can dev some game like Eternity Warriors 2 of ipad or something with sprites like King Of Fighters series using HTML5/JS/CSS3?~ I'm really interested, someone can talk a bit about this?
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Hi, my jet in my html5 game dev. is blinking really fast -- I'm assuming it's probably my coordinates that are off, but I'm not too sure; I've never had that happen before. Thanks!
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