I need to use some of the features of webgl2.0 (http://doc.babylonjs.com/features/webgl2) in some businesses,such as deferred shadding.
but it says "In Babylon.js, our first use of this technique is to render a geometry buffer of the scene." in the document#Multiple Render Target.
I still don't know how I should code,can I just use API from https://developer.mozilla.org/zh-CN/docs/Web/API/WebGL2RenderingContext/drawBuffers ???
I would like to have a documentation to help me ! thannnnnnnks