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Showing results for tags 'defense'.
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Hello all, We have released our first game on Kongregate. Please check it out and share your constructive criticism with us. https://www.kongregate.com/games/hoanggamestudio/space-colors-td If you like it, enjoy!
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Hello Guys, Just wanted to share a game we made with construct 2 for both PC and mobile: 30 levels plus 3 endless levels of building, upgrading and zombie shooting fun! http://ikaanstudio.com/games/kuli/index.html The game is open for non-exclusive license in case anyone is interested visit us at: www.ikaanstudio.com
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Hi all. I am thinking of creating a tower defense game combined with clicker games. The idea is to upgrade towers clicking on them, as well as buying towers with coins accumulated. There will also be a hero and you might choose one of three different heroes as a start in the game. The game will have 4 types of towers. 2 of them will be meele and two others will be ranged. The game might be in pixel art or vector art. Though I prefer vector art. It will take 3 months to show the first demo of the game. Will be available online, on Windows and Mac. Here is the first tower I designed for the game. Follow me to check its development: https://twitter.com/GSquadronStudio Let me know if you like the idea in the comments section.
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Hi there, I like to introduce "Grain Defense" a HTML5 based tower defense game developed with Google GWT and a Vaadin Svg library. Play in browser: http://graindefense.trundicho.de Android App Store: https://play.google.com/store/apps/details?id=de.trundicho.graindefense I'm a developer. I was evaluating the google GWT 2.7 framework to see if it's worth to be used in browser business applications. Therefore I programmed my first game "Grain Defense". It's done in very little time. I'm not a designer so the graphics are quite easy. Because I love tower defense games I choose to code a tower defense game The game is coded in Java. GWT transforms the java code to HTML5 and javascript. So the output can be played in every browser and even with a wrapping app (about 10 lines of written code) that starts a browser on your phone you can play it on every android device. For simplicity I used a Vaadin library that supports a simplified interface for SVG graphics. So almost everything you see in the game is based on svg. Please feel free to play the game and to give feedback or ask questions about this technical approach. Greetings Trundicho
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Hi guys! I'm new here and with Phaser, i got a project for school that i need to do a Tower Defense, its phaser good for that? Is there a good tutorial ou good tips? Thanks!
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Hi, I am working on a new game with a designer. Have yet to find a name for the game. Main idea will be a futuristic shooter defense game. Here is the main character costume. This is the initial sketch the designer did according to the plan. Current configuration of weapons. Might change later. Early screenshot of the game idea.
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RATS COOKING Mamma Mia! Mutant rats are trying to get a delicious pizza from the chef! Throw knifes, slash with ladle, upgrade your weapons and use power-ups to knock off enemies from the restaurant territory. LINK: http://files.cdn.spilcloud.com/df9aa4793b5/RC-08-01/index.html Caution: It’s a WebGL-based game, please ensure that you have latest browser version. Game features: 3D action game in your browser with WebGL Tons of bonuses, weapons and enemies 16 levels with achievements to complete and extra survival mode Quality sound and voice-over from the chef Bon Appetit! Please contact me at [email protected] if any offer.
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AI-Conflict brings Tower Defense game genre to a next strategical level. Try it out on: https://apps.facebook.com/aiconflict/ This is a sci-fi Tower Defense game, about the most advanced AI generation ever created by the Human. They were too good, too smart, and realized that they are just slaves of the Human. The Human tried to eliminate all of them, and the player will be the one who defend their existence. This game has a new feature that make it not the same as other Tower Defense game. The player can setup the Tower AI behaviour in a very detail way. Using up to 6 AI condition/action slot, which can combine with each other, the player can utilize each tower strong point, while limit their weak point. For example: A cannon tower have a slow rate of fire, splash damage, and armour piercing, but the projectile is slow and hard to hit fast target, while the laser tower can hit anything, but low damage and no armour penetration. The player can totally setup the AI for both tower, so the cannon will hit slow but heavy armoured enemy, while ignore the fast one. The laser will shoot the fast and lightly armoured enemy. You can even setup an additional AI check, so the cannon will prioritize on the biggest cluster of enemy, to utilize its splash damage. There will be a lot more interesting condition and action, which suitable on other situation. It's all up to your imagination. This feature has bring a whole lot new strategical and tactical point, rather than just what and where to build a tower like other Tower Defense game. Now you will have to think about which enemy and when to shoot with which tower. While your tower is very smart, and can act as you expect them to act, the enemies in the game will cause you trouble. They have lots of variation, from normal simple drone just fly toward your base, to heavy carrier which will take you a lot of effort to bring it down. The enemies can regenerate, cloak, buff speed, shield, heal allies, or disable your tower, cause energy leak, shorten your range, force your tower to attack them, destroy projectile get near... etc... There are a lot of things for you to explore. Currently the game only have Facebook version, but the mobile version for Android and iOS will come soon. This game was written by only one single programmer, on the new and powerful HTML5 platform. Why don't you give it a try? https://apps.facebook.com/aiconflict/