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Showing results for tags 'cycles'.
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Hi all ! (first post in this forum) I know that the exporter works great with blender render materials, but cycles is so powerfull that i want to use it rather than blender render. I've search but don't find any doc where cycles is the render engine, but i found this line in the babylon what's new : But the documentation is just a list of features compatibility, and the link to TowerOfBabel (which i suppose is a different exporter plugin ?) is dead If i do a simple scene (one camera, on light, one plane with one material, this is what i get : So here are my questions : Is anyone using cycles & babylon ? If yes, what is the basic workflow ? If the exporter doesn't support yet Cycles, do you know if it is planned ? (it will be very great, especially when you think that the conversion of materials could be set to PBR ) Thanks for your answers, and sorry for my english.
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Hey everyone, I'm encountering a problem with the blender exporter. It's crashing 100% of the time while exporting (although almost always finishes exporting the whole scene with its materials). I'm using the latest 4.4.1 blender exporter and 2.76b blender on a mac. I'm attaching my export log if it's any help. Is there a way to get the blender log, if it would be more helpful? Really looking forward to the help as this problem has been driving me crazy (always having to reopen the blender file when I want to continue working after the export). Exporter version: 4.4.1, Blender version: 2.76 (sub 0) ========= Conversion from Blender to Babylon.js ========= Scene settings used: selected layers only: false flat shading entire scene: false inline textures: false texture directory: /**REMOVED**/ Python World class constructor completed processing begun of mesh: Glass_Dark processing begun of baked material: Glass_Dark Cycles baking texture, type: DIFFUSE_COLOR, mapped using: BakingUV num positions : 51 num normals : 51 num uvs : 102 num uvs2 : 0 num colors : 0 num indices : 60 processing begun of mesh: Lamp_Mesh_4 processing begun of baked material: Lamp_Mesh_4 Cycles baking texture, type: DIFFUSE_COLOR, mapped using: BakingUV num positions : 371 num normals : 371 num uvs : 742 num uvs2 : 0 num colors : 0 num indices : 684 processing begun of mesh: Door_Room2 processing begun of Standard material: Door_Room2_Material num positions : 20 num normals : 20 num uvs : 0 num uvs2 : 0 num colors : 0 num indices : 108 processing begun of mesh: Roof processing begun of baked material: Roof Cycles baking texture, type: DIFFUSE_COLOR, mapped using: UVMap num positions : 4 num normals : 4 num uvs : 8 num uvs2 : 0 num colors : 0 num indices : 6 processing begun of camera (FreeCamera): Camera processing begun of mesh: Walls processing begun of baked material: Walls Cycles baking texture, type: DIFFUSE_COLOR, mapped using: UVMap num positions : 952 num normals : 952 num uvs : 1904 num uvs2 : 0 num colors : 0 num indices : 1644 processing begun of mesh: Floor processing begun of baked material: Floor Cycles baking texture, type: DIFFUSE_COLOR, mapped using: UVMap num positions : 4 num normals : 4 num uvs : 8 num uvs2 : 0 num colors : 0 num indices : 6 processing begun of mesh: Door_Bathroom processing begun of baked material: Door_Bathroom Cycles baking texture, type: DIFFUSE_COLOR, mapped using: UVMap num positions : 79 num normals : 79 num uvs : 158 num uvs2 : 0 num colors : 0 num indices : 102 processing begun of mesh: Door_Outside processing begun of Standard material: Door_Outside_Material num positions : 18 num normals : 18 num uvs : 0 num uvs2 : 0 num colors : 0 num indices : 102 processing begun of mesh: Window_Big processing begun of baked material: Window_Big Cycles baking texture, type: DIFFUSE_COLOR, mapped using: UVMap num positions : 73 num normals : 73 num uvs : 146 num uvs2 : 0 num colors : 0 num indices : 96 processing begun of mesh: Window_Small processing begun of baked material: Window_Small Cycles baking texture, type: DIFFUSE_COLOR, mapped using: UVMap num positions : 71 num normals : 71 num uvs : 142 num uvs2 : 0 num colors : 0 num indices : 96 processing begun of mesh: Door_Room1 processing begun of Standard material: Door_Room1_Material num positions : 18 num normals : 18 num uvs : 0 num uvs2 : 0 num colors : 0 num indices : 102 processing begun of mesh: Window_Medium processing begun of Standard material: Window_Medium_Material num positions : 16 num normals : 16 num uvs : 0 num uvs2 : 0 num colors : 0 num indices : 96 processing begun of mesh: Small_Window processing begun of baked material: Small_Window Cycles baking texture, type: DIFFUSE_COLOR, mapped using: BakingUV num positions : 147 num normals : 147 num uvs : 294 num uvs2 : 0 num colors : 0 num indices : 204 processing begun of mesh: Big_Window processing begun of baked material: Big_Window Cycles baking texture, type: DIFFUSE_COLOR, mapped using: BakingUV num positions : 355 num normals : 355 num uvs : 710 num uvs2 : 0 num colors : 0 num indices : 480 processing begun of mesh: Medium_Window processing begun of baked material: Medium_Window Cycles baking texture, type: DIFFUSE_COLOR, mapped using: BakingUV num positions : 149 num normals : 149 num uvs : 298 num uvs2 : 0 num colors : 0 num indices : 204 processing begun of mesh: Lamp_Mesh_3 processing begun of baked material: Lamp_Mesh_3 Cycles baking texture, type: DIFFUSE_COLOR, mapped using: UVMap num positions : 581 num normals : 581 num uvs : 1162 num uvs2 : 0 num colors : 0 num indices : 684 processing begun of mesh: Glass_Window processing begun of baked material: Glass_Window Cycles baking texture, type: DIFFUSE_COLOR, mapped using: BakingUV num positions : 124 num normals : 124 num uvs : 248 num uvs2 : 0 num colors : 0 num indices : 144 WARNING: The following lamp not visible in scene thus ignored: Spot_Hall WARNING: The following lamp not visible in scene thus ignored: Area WARNING: The following lamp not visible in scene thus ignored: Lamp WARNING: The following lamp not visible in scene thus ignored: Spot_Bathroom ========= Writing of scene file started ========= ========= Writing of scene file completed ========= ========= end of processing ========= elapsed time: 0 min, 55.0042 secs