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Showing results for tags 'curves'.
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I am using this code: var sp = new phaser.Point(frmX, frmY + halfCupboardDepth + thickness), mp = new phaser.Point(frmX, frmY), ep = new phaser.Point(leftWallShiftX, frmY); frnConstr.Utility.drawBezierCurve(graphics, sp, mp, ep, 1, borderColor, 1); ep = new phaser.Point(frmX, frmX, frmY + halfCupboardDepth + thickness * 2); mp = new phaser.Point(frmX, frmY + thickness); ep = new phaser.Point(leftWallShiftX, frmY + thickness); frnConstr.Utility.drawBezierCurve(graphics, sp, mp, ep, 1, borderColor, 1); where: drawBezierCurve() is: drawBezierCurve: function (graphics, sp, mp, ep, borderWidth, borderColor, borderAlpha) { graphics.lineStyle(borderWidth, borderColor, borderAlpha); graphics.moveTo(sp.x, sp.y); graphics.bezierCurveTo(sp.x, sp.y, mp.x, mp.y, ep.x, ep.y); } An it is drawing this drawing: Yes the green areas were drawn by other code but the above code draws just curved lines. I would like to fill the area between those two curves and the area below the second curve in-between the green area and the second curve. How can I do that? Should I draw first rectangle and then call bezierCurveTo() to make it curved. Well tried with polygon but it didn't do the trick. What do i miss?
- 7 replies
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- fill color
- phaser 2.6.1
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