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Hi, for whatever reason all BabylonHx topics were moved to Haxe JS forum. Anyway, BabylonHx 2.0 is on github and its a fresh (from scratch) port of Babylon.js 2.0.0. You can read original post about new version here, on the bottom of the page: http://www.html5gamedevs.com/topic/3269-babylonhx-haxeopenfl-port-of-babylonjs/
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This one was made with babylonhx but you might find it interesting anyway. HaxedNES - ported from vNES written in Java to Haxe/BabylonHx http://babylonhx.com/haxednes/
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Hello all If you remember by previous posts here i showed how to develop simple cross platform game . Now i like to show you how to develop super simple real time multiplayer card game , which is also cross platform Using only free open source tools . which every one can efford. For the server stack im using Java Netty , it is light,fast,Asynchronous network server. the java code im using is NOT doing the 9 layers of abstractions it is simple almost procedural programming. For the networking protocol im using web sockets For the client side game im using Cocos2d-x the HTML5 version , and the Javascript API for desktop and iOS. Server Side: Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 1 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 2 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 3 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 4 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 5 Client side Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 6 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 7 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 8 The source code: https://github.com/meiry/multiplayer_cocos2dx-js_using_netty_websockets Please note that this is the first draft, i will happy to get Feedback so i could iterate and improve. Thanks
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Hi, I just wanted to let you all know about BabylonHx project. Its BabylonJs port to Haxe language and OpenFL framework (which gives access to OpenGL/WebGL/GLES), and it brings Babylon engine to all platforms supported by OpenFL (except Flash) - iOS, Android, Win, Linux, Mac, Web and more - in form of native app ! Its still WIP, there are some problems with textures/shaders and animations on desktop targets, but otherwise it works great. Here's a video showing the "Train" scene running as windows native app. I would like to say thanks to Deltakosh for creating such a great engine ! I've tried to port Three.js to Haxe but that WebGLRenderer file is a mess. Source code for BabylonHx will be released on github as soon as I fix problems with textures/shaders and animations.
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An exciting stealth mobile game startup is looking for a highly talented game/app engineer to work out of our brand new Mountain View office. The successful candidate will be working on an exciting narrative-themed next gen learning product--with the goal to revolutionize education. The ability to work quickly and efficiently as part of a high octane startup team and kick butt under pressure is crucial. We are looking for an experienced mobile game/app developer to join our brand new learning games studio as a founding team member--with the opportunity to lead our mobile initiative across multiple platforms. Based in the exciting startup scene of Castro Street in Mountain View, we’re offering: Competitive salary and a comprehensive benefits package Fun, passionate and creative studio on a mission to revolutionize education Challenging and rewarding work on the frontier of cross-platform HTML 5 game development QUALIFICATIONS Expertise in HTML 5, CSS3, and JavaScript is essential Experience working with javascript libraries like jQuery, Pixi, CreateJS, or similar. Experience with mobile game dev across multiple platforms, including Android and iOS (phones, tablets, and browser) Ability to develop dynamic, compelling gamified user experiences in mobile (that kids will absolutely love) Ability to ramp up quickly on new mobile languages Commercial mobile game dev experience with multiple titles shipped Bachelor’s degree in Computer Science, related discipline, or equivalent experience KEY RESPONSIBILITIES Act as the primary interface with mobile dev team from a technical perspective driving the delivery of compelling mobile game experiences Maintain robust code quality across multiple mobile game dev environments Bring passion, energy, and commitment to professional quality cross-platform mobile development REQUIREMENTS Awesome communication, collaboration, and management skills Strong coding, problem-solving, and debugging skills Passion for mobile games and an interest is disrupting education!