Hi, I want to write a (pretty simple jump&run) cross browser web game for desktop and mobile browsers. As far as I know, phaser.io does not support vector game assets. Is this still correct? I Plan to create 3 different versions of my game assets: Big (Desktop), Medium (Tablet), Small (Phone) Does this make sense to you? If not, why? Any other approach that worked for you? How about Android performance? Basically, what is/was important in your projects? Any help/recommendations (asset size (memory), performance issues on mobile devices) are much appreciated. Thanks