Hi,
I'm making a dismemberment function of a sprite (human) when it died.
This is how i see it :
Get 6 bitmap (pooled)
Copy with copyRect part of the sprite's texture (legs, torso, ...) and eventually resize these bitmaps
Get 6 Image (pooled) and apply theses different textures
Play some tweens to make parts fly randomly
When tweens finished, free the 6 bitmaps and 6 image ( return to pool queue)
Do you have any advices ( performance, ...) about this way ?
Thanks