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Showing results for tags 'conveyor'.
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Hello all, I just started experimenting with the great Babylon framework. I am trying to mimic pallets (1.2 * 1.6 * 0.8 m, 1000 kg) running on a conveyor belt behaviour by setting a linearVelocity to an object without mass which then acts as the conveyor. See this demo: http://www.babylonjs-playground.com/#11KWUR#7 But i am running into a problem, related to the velocity. I am setting a velocity of 0.25 m/s (line 53) and the "conveyor" is 10 meters long (line 46). This means it should take about 40 seconds to cover that distance. But as you can see from the demo the speed is approximatly 1 m/s since it only takes 10 seconds to cover the distance. The issue is not related to friction, to illustrate I have added an other 'pallet' with low friction. Can somebody explain the behaviour to me? And how can I fix this? Thanks in advance!
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Hi, Is it possible to create conveyor belt effect with Arcade physics system? Like this example made with box2d, but on Arcade http://phaser.io/examples/v2/box2d/conveyor-belt#gv Of course, conveyor tracks will have to be horizontal.