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Found 3 results

  1. Hello everyone! I just finished an article about how to contribute to Babylon.js engine (the exact same process can be applied to the Documentation, or any repository). It can be found here: http://pixelcodr.com/tutos/contribute/contribute.html It talks about creating a fork, cloning it, setting up Visual Studio compiler, and create a pull request. If you have any questions about it, I'll happy to help
  2. Hey guys, when you work on Babylon.js to extend it or fix something, for example Jerome adds his SPS, how does your setup look like. Because working with the one big Babylon.js from the dist folder seems very inconvenient. Do you just add all the javascript files individually, and if yes, is there a specific order I need to worry about? Also, is there a documentation for the internal code? Diagrams and some sort like that to get an quick overview? I have been working a lot on Cascaded Shadowmaps in OpenGL lately and I thought maybe I can implement it to Babylon when I find some time.
  3. Hello! I have an open source turn based strategy game that's running quite an old version of Phaser 1.1.3. I tried migrating to version 2.0.5 today but I couldn't pull it off and ended up reverting my attempt. I'm rather noobish when it comes to Phaser, so I could really use some help porting to the newer version. You'll get credited and also receive reputation points and will share your website on the project's own website and such. The github is https://github.com/FreezingMoon/AncientBeast - issue https://github.com/FreezingMoon/AncientBeast/issues/718 Official website http://AncientBeast.com - I'm constantly on Freenode in #AncientBeast channel, any help greatly appreciated! I've attached a rather old screenie below :-)
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