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Showing results for tags 'contest'.
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1) I would like to have real lamps on Babylon. Like this: I know what you might be thinking - on Babylon we have "lights". However, I want to be able to have a *lamp* that emits light, and at the same time the lampshade gets lit and occludes the lightning. Just like in real life, in photo above. Is this possible? If not, can it be simulated? E.g: using a translucent material for the lampshade material and using a spot light? Any ideas of how to achieve this as realistically as possible? Is there any demo of an actual lamp object + a light source? 2) What about ceiling lights, like this one: How could this one be simulated? Could we use no light source at all, and just use emissive material and glow layer post process? 3) Performance. Could we have the light just light up certain elements (the lamp, the lampshade, and the floor where it is positioned), or does it necessary need to light all scene? Because using this idea could get very expensive in terms of performance. Thanks so much everyone
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mobile IMGA GLOBAL: CALLING DEVELOPERS TO ENTER OUR COMPETITION
imgawards posted a topic in General Talk
Hi everyone! The 14th IMGA Global is open for entries until 31 December 2017. Mobile and VR game developers, studios and publishers are invited to submit their games for free in a few clicks. Enter your game now! http://www.imgawards.com/ -
Hi, I'm happy to announce that Y8 and id.net are having a game developer contest starting March 9th. It will last 1 week from the starting date. The rules are simple and fair too. Make a game, add 2 id.net features, submit the game to the jury. The jury will decide who the 5 winners are. We will be sending an email on March 9th about the theme of the contest.
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Introducing yoanimate online service for 3D animators and Game Artists. Example Participate to the yoanimate 3d animated character Contest and win prizes ranging from $50-$1000! Start uploading your fbx files now at yoanimate.com and be among the first 50 talented animators to get $50 just for uploading your models! 2nd prize $250 1st prize $1000 Do you want to find out more? Go to http://yoanimate.com/ Watch the video tutorials for our 3dpreview editor and for the material editor. 3d preview editor Material Editor Check out specifications to know what to do before uploading your files. Specifications Our site offers an enhanced interactive 3dpreview editor with many features such as: A variety of backgrounds and platforms Adjustment of animation speed Scaling of your characters Hue and saturation of the background Adjustments to materials with our online material editor Preferable lighting settings Save your settings Share your work with your colleagues and friends
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Not sure if this is the appropriate place but I am hosting a game contest . Rules and such can be found in the link. This will be a paid contest with first through 15 cash prizes. All the details are in the link. First Place: $70 Second Place: $45 Third Place: $30 4-10 Place: $15 11-15 Place: $10
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Hi Guys, I come here disclose the 1° Bit Apps Jam, a online event of indie game development for mobile platforms, to register or get more details visit our website. Other doubts, We are disposal. http://www.bitappsstudios.com/
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Hi colleagues, Let me create my first port with info about contest "Tizen App Challenge" on the Tizen platform: https://developer.tizen.org/contests/tizen-app-challenge Hope this info will be interesting for you. Regards, Vlad
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FeatherUp is a super simple arcade game I made in less than 24 hours for the FiMaRu feather contest. You simply fly around trying to get feathers to keep your feather power up while grabbing coins on the way. http://psych.gs/public_html/playgame.php?gameId=FeatherUp PLAY ^
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Shark Run! is a retro game style, It's basically a runner gamer, you need to avoid shark bites. I developed it for FightMagicRun - 48 hours game jam. It's not completed yet, also it lacks Game Over screen. I would like to add more contents and features when I get chance. It's playable on your desktop, mobile isn't optimized yet because it's using Box2D Physics. I will develop a workaround for mobile version. Link: http://powerupware.com/HitMagicRun/Ocean/